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Samson - NEW UPDATE IS LIVE - Update #8

Samson · Community Announcements · September 21, 2026

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Samson Update 8 - Build Notes 

Hi everyone! It's been a minute since we last launched an update for the game. We've had our hands full preparing for the console release, getting the game into the best possible shape it can be, but also adding a bunch of new stuff that we hope you will enjoy as much as we do. We constantly make sure to balance player feedback from you guys, while staying true to our vision and what we believe makes the game the best possible experience it can be.

It is a huge deal for us to have reached this milestone, getting the game out on PC but now also on XBOX, PS5 and Steam Deck. We're a small, self published team and coming this far makes us incredibly proud. Thanks for having been along for the journey, and thank you for playing Samson. Without further ado, here are the updates:

Playable Tutorial Prologue & Onboarding Updates

Added a new playable step-by-step combat tutorial at the start of the game that also ties into Samson’s past before returning to Tyndalston. Added some new tutorials to highlight easy to miss gameplay elements, like triggering Adrenaline Rush while driving a vehicle and shoving enemies into hazards. Updated tutorials to include images to make them more informative. Added gameplay hints at various points in time to help you progress.

Vehicle Combat Messaging

Added visualization of enemy vehicle weak spots. As you approach an enemy vehicle that you are supposed to take out, their wheel weak spots will have a blue overlay to denote that they are what you should typically aim for when performing a side ram. This blue overlay will change color to blinking red as it takes damage to show when it has reached critical health. Ramming a wheel that has reached the red damage state is often the fastest way to take out a vehicle. The health bar above a vehicle is a more general health pool that can take damage from normal collisions, but performing the side ram action on the wheels is the recommended way to take out vehicles fast.

Introducing Swappable Player Jackets

With this update, you will be able to unlock 5 additional jackets to freely swap between. 4 of these are progressively unlocked by earning between 2 and 12 Skill Points total (whether you spend them or not.) The fifth option will unlock as you complete the final Story Chapter. All jackets are visible and available as they unlock in the hallway in your apartment. If you have already earned the required amount of Skill Points, any related jackets should be retroactively awarded to you as you load your saved game.

Adding Emergency Respawn at Clinic Option

We have added a “Respawn at the Clinic” choice under the Quit option in the pause menu. Selecting this choice will effectively make you Knocked Out, and apply any and all gameplay effects accordingly. This means that depending on your Skills, current Perk, and your chosen difficulty level, you may lose any Cash you were holding. This is meant as an emergency option if your save file puts you in a state that you cannot progress from. While the risk of this happening is very low, we know it can happen and wanted to offer a solution to it.

Loot Drop Placement Tweaks

Improved where loot from knocked out enemies is spawned to reduce the risk of items ending up inside walls and similar. Also made sure that dead bodies don’t block interactions in general.

Missions: Increased Fail Distances

Increased the fail distances in a few Missions, including Fine Old Things, Wreck the Wrecking Crew, and Never too Old to make it easier to reach your objectives without seeing the “Too Far Away” warning message. Removed fail distances from most Takedown Jobs so that you are not at risk of failing a Mission if you go after one vehicle while the other target vehicle stays behind or drives to another location.

Mission: No Return Fare

Fixed an issue where the passenger could sometimes enter the front seat instead of back seat as intended.

Mission: Bad for Business

Fixed an issue where the fleeing NPCs would move erratically at the start of their escape attempt.

Mission: Unholy Trinity

Removed delivered cars and replaced them with smashed wrecks out of the way of the dropoff point to avoid obstacles when dropping off cars 2 and 3. Fixed an issue where the “Lose Your Wanted State” warning message would sometimes flicker on and off instead of activating correctly when trying to deliver a vehicle while Wanted.

Vehicle XP Tweaks

Vehicle Tweaks

Miscellaneous Tweaks, Improvements and Fixes

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