Hello everyone, the new patch is here!
Sorry for the 2 months wait, I hope you like the changes in this update and new biome is also coming soon.
Thank you for your patience and support!
And just a question, is anybody experiencing crashes or freezes?
-Replaced the Crafting system with the Infuse system. Crafting felt redundant because you can collect plenty of loot in a run, and I wanted to create a more meaningful system. Infusing adds a special stat to your items to further calibrate your builds. Infusion recipes unlock as you recycle items. Each gear slot type accepts a different set of infusions, and an item holds one infusion at a time.
-Added Loadouts. Three tabs for items and three for orbs: switch a tab and that setup is equipped instantly. The active tab updates itself as you change gear. Items saved in a loadout are marked in your inventory.
-Added Leaderboards. Each Boss and Threat Level has its own leaderboard, ranked by best wave reached. Your existing records will be added to leaderboard when you launch the game. They might reset in future patches depending on balance changes.
-Changed wording of Orb Currency "Soul" to "Demon Essence".
-Game should be available to play via GeforceNow.
-Added a Roadmap post to the steam forum.
-New Bundle with Wavecrashers which releases at 25 September in Early Access.
-Offering health sacrifice doesn't kill the player now.
-Fixed some controller navigation issues in the Recycle and Character screens.
-Fixed not being able to select Upgrade Tab while in the Recycle Tab at Workbench.
-Fixed Damage not rolling as a stat on dropped items. Items you already own keep their current stats.
-Some Artifacts not applying stats correctly should be fixed.
-Artifact Determination is fixed. Bonus leech should apply properly.
-Decreased enemy health by %20 in 3rd Biome (Tha and Ohn Dobran)
-Slug enemy move speed and health decreased by %10
-Slug enemy puddle lifetime decreased by %20
-Hunch move speed decreased by %15
-Prism projectile spawn rate decreased by %25
-Reduced intensity of some of Ebrak's attacks.
-Weapon Arc Base Pierce Count 10 => 8
-Weapon Arc Fragment Base Count 4 => 3
-Weapon Arc Fragment Damage 50% => 20%
-Weapon Burst Array Increased Projectile Scale 50%
-Weapon Halo Attack Speed +15%
-Artifact Hardened Plates Armor -40%
-Artifact Erosion Sigil Damage -70%
-Artifact Caustic Wildfire Damage +13%
-Artifact Combustion Damage +43%
-Artifact Void Rift Damage +61%
-Artifact Toxic Blackhole Damage +70%
-Artifact Reactive Fragment Damage +76%
-Artifact Chain Lightning Damage +150%
-Artifact Tempest Tornado Damage +200%
-Artifact Midnight Meteor Damage +275%
-Artifact Singularity Pulsar Damage +340%
-Artifact Determination Leech 0.8%/1%/1.2%/1.4%/1.6% => 1%/2%/3%/4%/5%
-Decreased Item's Leech Chance stat by 50%