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[V3.0 Major Update + DLC Page Revealed]

Cavalry Girls · Community Announcements · September 21, 2026

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The DLC page is now live, with an official release on September 24:
https://store.steampowered.com/app/3913000/DLC

CH1. Improvements



CH1.1. Key Improvements




  1. Added the Auto-Assemble feature, which automatically equips items from Storage based on a set priority order
  2. During firefights, enemies now fire with dynamic spread based on difficulty (they no longer lock onto the player perfectly and have their own targeting logic), making firefights feel more natural
  3. Added the Auto-Send feature, which automatically sends gifts to characters based on a set priority order
  4. The mecha energy loss caused by taking hits, sudden stops, and crouching has been greatly reduced, and mecha mobility has been improved. In addition, players now have a guaranteed minimum speed while sprinting, so they can never become completely immobile.
  5. Combat HUD: Off-screen indicator arrows for four categories — real players, allies (Combat Support Units), enemies, and markers
  6. The Crafting screen now features item search and tag filtering (types and tags are displayed together, with types distinguished by cyan)


CH1.2. AI Improvements



  1. Friendly AI no longer paces back and forth in place
  2. Friendly AI using mortars and other projectile weapons no longer gets stuck by wall obstruction checks
  3. When out of sight, enemies can only lock on to the player's approximate distance


CH1.3. Interaction Improvements



  1. Hovering the mouse over an item now correctly displays the available target slots (if any)
  2. The Disassembly screen now shows the expected disassembly quantity
  3. Improved the character combat panel, which can now display lines from multiple characters at once
  4. Improved the top notification panel, which can now display multiple notifications at once
  5. Improved the mission deployment flow, allowing single-character mode to deploy directly


CH1.4. Other



  1. Handled accidental interactions when multiple interactable items are too close together
  2. In peripheral combat, collecting enemy materials now requires manually looting corpses
  3. Improved the precision of trees and other environment assets
  4. Tuned the values of the directed fusion mechanic
  5. Fixed layer issues on some bullets
  6. Added distance attenuation to sound effects, and reworked the explosion, footstep, water, foliage, crate-opening, and detection sounds
  7. Overhauled explosions, smoke, screen shake, materials, and textures; reworked water reflections and waves
  8. Improved the camera feel in Dungeon Mode
  9. Fixed an issue where characters returning from the perimeter could exceed the deployment limit
  10. Recoil tuning: no recoil when crouching at sandbags or staying inside cover
  11. The character upgrade screen now shows the previously chosen upgrade


CH1.5. Performance



  1. Optimized the AI algorithms to reduce the resource cost of enemy swarms
  2. Added an LOD system that releases resources based on player distance
  3. Other optimizations, such as physics collision and load order


CH2. Bugs



CH2.1. Combat





CH2.2. System and Other



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