Summary of this update: The three outdoor zones are now one seamless open world, with a flight network of rideable dragons to cross it. Adventurers got a huge overhaul: up to 100 of them now level, gear up and play their roles even while you are away, and you can inspect, befriend and duel them. A new Dungeon Finder queues you into dungeons as tank, healer or damage, and a new player-and-adventurer Auction House, mail and per-character bank give the world a real economy. Add a big interface refresh, Auto Loot, two trinket slots and a second ring slot, three new dungeon quests, and a long list of fixes.
World and Exploration
Combined Coalway Woods, Coalway Swamp and Chillwind Heights into a single open-world map. Existing characters saved in those areas transfer to the combined world automatically.
Updated teleport destinations for the merged world.
Added an open-world flight network with flight masters and rideable dragons.
Flight-path dragons have wing sounds, occasional roars and more varied idle animations.
Added dynamic wind with calm, medium, high-wind and storm conditions. Trees, leaves, hanging vegetation, grass, rain and water now respond more consistently to wind strength and direction.
Added volumetric lighting and stronger moonlit rays through fog.
Adventurers and Social Features
Adventurers now use player-style character customization, with equipment reflected on their models.
Adventurers can follow player classes, learn abilities through talent trees and spend talent points as they level.
Added a population of up to 100 named adventurers who progress during playtime, including while outside your view.
Adventurers begin at a wider spread of levels and equipment strengths, and new adventurers join over time.
Increased the number of adventurers that can be present in the world at once to 15.
Adventurer spawning now favors levels appropriate to the surrounding content.
Added tank, healer and damage roles, with clearer class and role information when hovering over adventurers.
Adventurers now receive starting stats and allocation points comparable to players.
Adventurers can use gems, enchantments and equipment set bonuses. Active set bonuses appear correctly when inspecting their gear.
Adventurers can purchase and use mounts, and occasionally travel through the flight network.
Added a friends list showing an adventurer's name, level and current region, with direct party invitations.
Added equipment inspection with a character model and statistics, plus a separate talent inspection option.
Updated adventurer animations to match race and gender, including separate idle and combat-idle behavior.
Dungeon Finder and Dueling
Added the Dungeon Finder with selected-dungeon and random-dungeon queues.
You choose whether to queue as a tank, healer or damage dealer.
Specific dungeons become available two levels below their minimum level. Random dungeon eligibility extends from two levels below the minimum to four levels above the maximum.
The Dungeon Finder recruits adventurers within the dungeon's eligible level range, using their actual levels.
Existing companions stay in the party, with empty slots filled for the run.
Completing a random dungeon awards bonus experience, gold and an Adventurer's Supply Pack.
Recruited dungeon companions leave after the run. Original companions are retained.
Challenge Stones now keep party adventurers outside, preserving their role as solo challenges.
Added dueling through the adventurer interaction menu, with a banner and a three-second countdown. Duels end at one health instead of killing the loser.
Auction House, Mail and Banking
Added an Auction House shared by you and the adventurers, with prices influenced by supply and demand.
Added item-name searches, category and subcategory filters, level filters, and price or rarity sorting.
Added mailboxes for auction purchases and sale proceeds.
Added a persistent mail notification icon with a tooltip when mail is waiting.
Added banking, unique to each character, starting with 50 slots and expandable to 500 slots.
Bank upgrades add 50 slots each, starting at 1,000 gold and doubling in price for each subsequent upgrade.
Added bank searches, item-type filters, name and rarity sorting, and drag-and-drop transfers between the bank and bags.
Added additional banker and auctioneer NPCs. Bankers use each character's own storage, and auctioneers share the same market.
Classes, Equipment and Loot
Weapon access is now determined by class weapon proficiencies.
Wizards and Necromancers can use one-handed swords. Druids can use one-handed swords and axes.
One-handed weapons can be equipped in either hand where the class permits it. Shields remain off-hand equipment.
Weapon tooltips now highlight unusable weapon types in red, with a clearer message when you try to equip them.
Added a second ring slot and two trinket slots.
Added 20 trinkets: 10 uncommon, 8 rare and 2 epic, distributed between world and dungeon loot for levels 10 to 30.
Added 20 caster-focused one-handed swords, including weapons with chance-on-hit effects.
Standardized chance-on-hit descriptions and displayed these effects in green on equipment tooltips.
Added new item icons and updated the tank, healer and damage-role icons.
Added Need-roll bad-luck protection. Each consecutive lost Need roll adds +5 to subsequent Need rolls until you win one, then the bonus resets. Greed rolls are unaffected.
Added Healing Power as a clearly named healing stat.
Reintroduced the pickaxe as a bag-carried Tool item.
Tidied talent-tree layouts to reduce crossed connections, and improved talent descriptions.
Reviewed ability animations and effects, including oversized or unsuitable Druid effects.
Quests
Added three dungeon quests from Raskil Fenfoot: Silence Beneath the Fen in Duskfall Depths, and What the Deep Roots Drink and Still the Sporelord in the Underglow.
Each new dungeon quest offers a choice between one rare melee reward and one rare caster reward, with six new rewards across the quests: three one-handed swords and three trinkets.
Expanded the later stages of Thorrin's Hunt and the Helga's Tannery quests with revised text and more detailed objectives and interactions.
Fixed the quest recovery issue in Secrets Behind Bars.
Quest markers on gated interactables now stay hidden until the required objectives are complete.
Improved quest tracking on the map, with numbered quest markers, completion markers, selectable quests and highlighted objective areas.
Each quest now displays one map marker, positioned at the nearest relevant objective area and updating as you move. Other objective locations remain visible as blue highlighted areas.
Updated world-quest map icons and information tooltips. Each world quest now displays one icon, and selecting it highlights its objective areas in blue.
Quest HUD markers now show the quest name above the distance when you look toward them, using smaller, subtler text.
Interface
Refreshed the main menu, character selection, character panel, skills panel, reputation panel, quest journal, quest tracker, dialogue, quest offers, merchant, map, Adventure Guide, settings and keybinding screens.
Removed the Regions tab from the Adventure Guide.
Quest journal entries now highlight when hovered over.
Updated the Challenge Stone objective and timer panels.
Added clearer, more consistent headers, buttons, arrows, borders and drag handles.
Added proportional resizing to movable panels, with directional resize cursors.
Improved HUD customization with full-panel drag areas and labeled overlays.
Updated subtitles with fading transitions and live NPC portraits.
Player and adventurer portraits now show their actual appearance, including equipped helmets and shoulders.
Improved player, target and nameplate cast bars, with clearer ability names and timing. Interaction progress now uses the same visual style.
Redesigned the pet ability bar with clearer commands, behavior states and active-state highlighting.
Redesigned buffs and debuffs with bordered icons and duration bars.
Restored distinct Need and Greed icons and added explanatory tooltips.
Updated the chat window, added player speech bubbles and improved scrolling.
Removed the on-screen item-gained text. Experience gains now use darker purple text placed in the world.
Added role icons to party portraits.
Updated the damage meter with options for damage or healing per second, total amounts and percentage contributions.
The damage meter now stays visible outside combat, stays open when pressing Escape and hides while viewing the talent tree.
Settings and Saving
Added Auto Loot, while keeping loot sounds and animations.
With Auto Loot enabled, ordinary loot is collected automatically while party-roll items still appear in the loot window.
Added settings for HUD markers, player-name visibility, blocking adventurer trades, helmet and cloak visibility, automatic quest tracking and quest-progress messages.
Grass density and distance now update when changing quality presets.
Added Reset All Settings and Reset User Interface, both with confirmation prompts.
Updated the world-modifier interface and locking flow. World settings lock when you enter the world after confirmation.
Autosaving now runs every 30 seconds, with additional saves when exiting, returning to the main menu and changing scenes.
Localization
Expanded localization support across the new quests, items, menus, tooltips, dialogue and social systems.
Improved localized item searching in the Auction House and bank when changing language.
Fixed several interface labels and input placeholders showing outdated text after changing language.
Performance and Fixes
Reduced outdoor stuttering, rendering batches and material changes, with further character-rendering optimizations.
Optimized several overly complex combined meshes.
Fixed mesh-collider failures encountered during world streaming.
Fixed overlapping weather effects causing rain and biome-transition problems.
Fixed water surfaces disappearing when multiple water areas are visible.
Fixed incorrect LOD behavior and Dwarf female footwear hiding the wrong parts of the legs.
Fixed adventurer nameplates failing to appear on some character models.
Fixed Druid shapeshift animations on adventurers.
Fixed shapeshift ability restrictions and incorrect auto-attacks. Casting ordinary abilities now returns Druids to normal form, while Tree of Life retains its matching caster and healing spells.
Fixed ability weapon requirements affected by the weapon-system changes.
Fixed reported talent refunds when reloading characters.
Fixed adventurer Heroic equipment disappearing after reloading.
Fixed duplicate Lirael party entries and the associated death-state interaction lock.
Fixed the Heroic world-tier console failing to open.
Fixed inconsistent button hit areas, fullscreen interaction issues and the fullscreen restore problem.
Fixed missing loot and chat contents, Adventure Guide loot tooltips, and the stuck interaction cursor after auto-looting.