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Anomalous 1.5

Anomalous · Community Announcements · September 19, 2026

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Its been a long road. There is still more to come but here is the first major update to the game. Think of it as Anomalous 1.5 , I took a long while to decide what to do with the game and after not looking at it for a while when I came back I realized a lot of the enemies look like they belong in different games. While there are a great set of enemies they don’t seem to all visually be cohesive with the world of Kosolov. 

The majority of the enemy characters in Anomalous have received a massive update which includes new AI and visuals. There is also a new collision implementation for player projectiles . enemy hits will feel more accurate instead of a giant invisible hitbox around enemies. 

And in other updates some localisation has also been added finally. 

Bug fixes

Character updates

Various replacements and additions have been made to the enemies. Characters are divided up into the following:

AI Updates

Audio 

Weapons and Item Updates

Gameplay Updates

Misc

Gigamech - Most powerful enemy. Dual plasma rifles and launches a flurry of grenades that spawn damaging fields as well as launching a swarm of bladed drones at the player.

Drones - standard and heavy

Mantis - Agile melee fighter who launches a disc shaped projectile.can jump to avoid it

Elite KRC Soldier

KRC Soldies - Standard , Jetpack, Medium and Heavy

KRC Soldier - melee variety

Zero point kineticist - Charges and the launches a massive energy beam

Synth characters - Zombie and abomination

Titan mech - Dual plasma cannon and rocket launcher

Kamikazi synth - detonates when close to player

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