GAMEPLAY
Added War Drums to the Blight Tree, after Deployment Ritual, to help units keep up during Warpath. Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it. Thanks to benhain and Ryan for the feedback.
Oversurge now offers three fireball firing modes. Right-click its button to cycle between Hold, Aim Toggle, and Locked Toggle. Hold requires holding the fire input. Both Toggle modes let you click to start firing and click again to stop: Aim Toggle follows your cursor, while Locked Toggle keeps firing at a fixed point on the screen. Thanks to droidy for the suggestion.
BALANCE
Rebalanced regular enemy health and damage across level progression. Enemies have more health, deal less damage in the early levels, and scale more strongly at higher levels.
Increased the Grub's health at level 100 by 140%. Its damage by +9%, bite damage by 10% and Spite damage by 10%.
Reduced the Skeleton King's health at level 200 by 20%.
Reduced the Snake's health at level 300 by 35%.
Significantly reduced the knockback from the Golem's swipe attacks.
UI AND TEXT
Hovering over the stats icon on a unit card now shows which families the unit belongs to. Thanks to Dracomancer and ziggarot for the feedback.
The Accursed Elf's name is now highlighted in color in the English Blight resource tooltip.
PERFORMANCE
Fixed a performance issue related to enemy formation generation and shuffling.
Fixed a performance issue related to coin drops from enemies affected by Midas flasks.
Optimized away some performance hiccups due to Steam achievement handling.
FIXES
Improved Steam achievement progress syncing and added retries when registration fails.
MINOR UPDATE 1.0.7b
This was released after 1.0.7 to fix a further source of delay that happened when totems triggered on the same frame. Thanks to Vinícius Jacomel for reporting this.