Alright, finally back in the saddle! Back in June we moved our little family to a smaller town. It was a total crash landing, and all while trying to focus on freelance to pay the bills. It's been nuts, BUT! I've finally finished this crazy update! I've been running through the game with this new update, and it's feeling so good. A lot of changes since release; Recall to extract levels early, Supply Crates in levels, lower mod costs, upgrading for a second utility, upgrades that increase your odds of surviving, and now the Recovery Crate. All this intentionally aimed at curbing gear fear. Arksync remains a challenging game, but more importantly a fairer game!
We're at 55 Reviews, and working to the big 100 needed to boost the games discoverability! As of now I'm playing game dev on hard mode, so truly, reviews are the best way to help me keep doing this, and I'm grateful for each of them! 55/100 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
🔻Death Recovery Crate
Wherever you've died you can now RECOVER all your gear! Die again, and it will be replaced by a new Recovery Crate. Credits, Shield Cells, Ammo, Weapons, and Utilities, get them all back... if you can survive the journey! 🔻New Utility: Sypher
Inspired by real and recent Garn family events... throw the device and watch it suck the health out of any enemy, and give that health back to you. 🔻Mission Restarting
Now if you die you can bypass the Garage all together and restart your current level. Get back in the fight, recovery your gear, home for dinner.
🔻New Story Level Stuff
Gateway: Some new art, not as much as the other 2 levels, but some changes have been made.
Dumpsite 51: Massive overhaul on art and even a reworked lockdown. Added a bunch of new dialog.
Specta: Some new set design, a much needed lockdown, and new dialog.
🔻 Miscellaneous Updates
Dialog Progress Bar keeps track of when dialog will auto next
Recall now costs 25% (was 50%), so now you can loot a level, Recall, and spend those credits!
Fixed audio bug when entering water. If you changed your master volume and went in the water, you know.
If you quit to main menu from a mission or story level you'll now explode before returning to the main menu
New Dialog: Robby has things to say when you return to the game
New Dialog: Robby has things to say when you leave the game from the garage
Gun Toady (Utility): Fire radius buff, deployment speed is shorter. Cant shoot credit crates, power terminals, or bullet locks.
Missile Mech (Enemy): Fires 2 missiles (was 3), can no longer shoot from offscreen
Gun Mech (Enemy): Can no longer shoot from offscreen
Flak tank (Enemy): Can no longer shoot from offscreen
Removed splash sound at the start of Prologue
Fixed Utility Charge System... not sure what that means in my notes, but it happened haha
Fixed begin play first reload bug
Crawler jump sprites no longer turn into full body zombies sprites!
Cameras now have correct gibs
Arksync Demo Update Coming Soon
If you find any bugs, or have feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing! - Mike Garn / Dykom Software