Greetings Nobles,
The 18 September update is live. Ranged combat has been reworked, the interaction wheel and HUD got the polish pass we showed in WIP, and the big one: optimization — this pass has established a new minimum spec.
Optimization
Game optimization to support lower hardware specs: improved foliage rendering, optimized several heavy materials and meshes, considerably reduced VRAM usage, and improved NPC animation performance.
Against the Steam Hardware Survey, the game was compatible with 65% of Steam users before this patch. It is now at 80%.
New minimum specs
OS: Windows 10 64-bit
Processor: quad-core CPU — Intel Core i5-6600K / AMD Ryzen 5 1400 (4-core equivalent)
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1650 / Radeon RX 5300, 3 GB VRAM (or equivalent)
DirectX: Version 11
Storage: 20 GB available space
Ranged Attack rework
Implemented the physical deviation system for projectiles based on the accuracy of the shot
Manual aiming with right click (RMB)
New weak point system for creatures and enemies
Dodging now enabled while holding a bow
Visual warning logic for ranged enemies
Fixed projectile blocking direction while using a shield
Quality of life improvements to ranged combat
Updated the AI's ranged behaviour logic, for both allies and enemies
Interaction Wheel
Smooth ornament sweeping transitions when pointing at options, on both mouse and analog stick, instead of snapping between segments
The menu closes itself when you walk out of interaction range
Blank white placeholder squares replaced with proper greyed-out and faded states for disabled options
Smoother centre-panel transitions between options, and panel elements reorganised for balance and readability
Opacity tuned per menu, so each keeps its contrast without losing its own look
UI Polish
Dialogue options now have an arrow pointer and a banner for better readability
Keyboard key prompts changed to a black style
Small black background added to various interaction and control prompts
New key binding: Ctrl + Mouse Wheel to elevate buildings
Colour added to the weather info to make it easier to read
Updated notification graphics
Updated map frame and saturation tones
Audio & Sound Design
New footstep sound effects for the main character and NPCs, per surface
Bug Fixes
Kingdom & Building
Newly constructed buildings (such as the Forager Hut) were labelled "Building" instead of their proper name — fixed
Corrected an invalid tooltip in the Forager Hut details section
Fixed a visual overlap in the radial menu where building recipes with multiple ingredients overflowed the container
UI, Menus & Input
Fixed Spanish language selection not applying in the Options menu
• Restored missing HUD command actions and buttons on the Map Tab
• Standardised keymapping text sizes across the Options menu
• Fixed daily NPC resource consumption notifications overlapping the controls UI
• Added missing keybinding support to remap the Ctrl key for structure height adjustment
• Fixed a controller softlock where pressing Y with the NPC radial menu active blocked all menu inputs
• Fixed icon rendering issues causing UI elements to pop outside the radial menu boundaries
NPCs, Dialogue & Mechanics
• Fixed dialogue camera framing bugs caused by non-default FOV settings
• NPC names no longer default to "Villager" instead of their assigned name in dialogue
• Player names no longer display as "Player" instead of your chosen name in conversations
• Dialogues no longer trigger when you move out of interaction range
• Adjusted oversized interaction distances for workstations
Thank you for the bug reports and the feedback — keep them coming.
The update is live now — update your build and jump in.
See you in the settlement.