It’s time to return to Erath! We’ve improved performance, refined characters and environments, and fixed details that could break immersion. And if a quest has been driving you up the wall, there’s now a little extra help.
A better VR experience
Optimized characters and their shaders (Lyx, Mirx, Rulfear and the Necrox variants), improving performance and removing ghosting that occurred with DLSS on some setups.
Improved performance in the Ruin area and fixed an issue that caused FPS drops on some setups.
Reworked dripping water effects: fixed the shaders’ stereoscopic rendering issue and improved their integration into the environments.
Reworked the alignment system for the opening warnings and logos, and the photograph shown in the ending, so they appear at the correct height with SteamVR as well.
Stuck on a quest? Introducing Extra Quest Hints
Seven new scrolls and documents, translated into all nine supported languages, provide additional clues to help you progress. Extra Quest Hints are disabled by default: enable them in the Gameplay settings and reload your latest checkpoint to use them.
The crystal torch in Crawler is easier to find thanks to a new note and improved lighting in the area. It now casts more light, too!
One second can make all the difference
Sprint duration has increased from 5 to 6 seconds. A little extra breathing room to reach safety… or put some distance between you and something you’d rather not meet.
Items in place, more natural interactions
Fixed an issue that incorrectly rotated items in the left pocket during some level transitions.
Scrolls stored in your pockets now remain folded when moving to the next level.
Fixed arm distortion when attempting to grab Lyx’s gifts before they were unlocked.
Made gift unlocking more reliable.
Fixed sounds that were not playing correctly for some objects in Megazon.
More comfortable reading in VR
We’ve removed the menu distortion that could duplicate text, increased the font size and reorganized the information panel. Extra Quest Hints and support details are easier to find, with updated text in all supported languages.
An ending without distractions
Removed overlapping sounds that disrupted parts of the ending sequence.
Improved how the dragon’s sounds are heard at different distances.
Updated the beta tester acknowledgements and removed some spoilers from the credits accessible through the main menu.
Improved the translation of several lines in the French subtitles.
Thank you for every report, every test and every adventure you’ve shared in EXD. Your support helps us keep making this world better.
See you in the other dimension!