Hi everyone!
This update focuses on small but useful fixes and improvements across various parts of the game.
New:
Some objects on the world map now have a cooldown. Once it runs out, the object can be explored again.
Workers now cycle through all available recipes instead of always making the first one in the list.
Lowering terrain below water level now has a chance to create new fishing spots.
Improved how recipes set to continuous crafting are displayed.
You can now double-click a settler to select just that settler out of the current selection.
A warning now appears if the settlement has too few laborers (less than 25% of the total population).

Balance:
The capacity of all storage buildings (except the Resource pile) has been significantly increased.
Changed the Straw recipe in the Farm hut: 3 Wheat now makes 2 Straw.
New iron ore deposits can now only be found at height 8 or above.
Cobblestones can now be found when lowering terrain without researching the Deposits discovery technology.
The amount of resources found when lowering terrain has been roughly halved.
Resources found when lowering terrain now spawn in a 3x3 area instead of 5x5.

Improvements and fixes:
During battles, the equipment (weapons and armor) of settlers and nomads can no longer break: its durability can't drop below 1.
You can now select a specific squad when several squads are on the same world map tile.
Some tools can now be used during battles: resource gathering, copying settings and changing priorities.
Empty saves (made before choosing a place for the Town hall) now load correctly.
Fixed a bug where the visuals of some buildings were shifted after reloading a save.
Fixed an issue where settlers sometimes couldn't reach buildings on a cliff corner to construct them.
Reduced the amount of smoke shown when several bonfires are built close together.
The random fire mechanic has been removed. It will return later after it's reworked.
The Deposits discovery technology description now explains in detail at which levels resources can be found.
Some seed descriptions now mention that they can be found on the world map.
Some ore descriptions now mention that new deposits can be found with the Deposits discovery technology.
Fixed white indicators above objects on the world map being displayed incorrectly.
Dead animals no longer show the "Tame" button.
Ore veins no longer spawn near map edges during map generation, since you can't build there.
Fixed how resources are displayed inside storage buildings: they no longer stick out through the roofs.
Fixed a bug where tech tree buttons didn't update immediately after a technology was researched.
Fixed a bug where filter settings of storage buildings under construction were lost after reloading a save.
Fixed a bug where crop and Compost limits could be changed in beds.
Fixed a bug where copying settings from a non-storage building to a storage building reset the storage filters on the target building.
Fixed a bug where the building ghost and the construction grid got stuck if the day change animation played in build mode.
Fixed an issue where the Tavern required the Carpentry technology by mistake.
Fixed some display issues with new buildings in the tech tree.
Added a description for the Wicker fence.
