Time for another quick patch! Build 7076 brings some small balancing tweaks to award additional shards for progressing through the game. In Journey's Dawn, each stage boss drops additional shards, and across the game as a whole, final stage boss rewards chests now give around +50% shards the first time they are collected. We've also addressed a couple of quick minor bugs along the way.

Once again, a very big thanks to everybody who reported issues or suggested improvements. We've done our best to acknowledge you below, but there have been cases where we've found and fixed things on our own before player reports came in. We haven't gotten to everything yet, but keep an eye on the Known Issues and Next Steps thread for upcoming fixes.

Patch Notes
Gameplay
Fixed two 'book' choices in Abandoned Streets encounter giving the wrong rewards (reported by kome360, Mysterys)
Fixed small piece of collision on the Arm Wrestling encounter prop that was blocking movement
UI
Fixed platinum encounter animating offscreen while the platinum encounter tutorial is being shown
Fixed button prompts not being visible during the initial Trickster tutorial
Art
Added trails to more skeleton attacks
Balance
Updated final stage boss rewards chest to give +50% bonus shards the first time it's collected per Adventure (bonus for Adventures completed in a previous version will be awarded on next replay)
Increased shards awarded from killing stage bosses in Journey's Dawn (separately from boss rewards chest)