Live Update 0.1.8.21
Content
Added a new poison spell Caltrops (with 4 evolutions)
Added new evolutions for :
HeatBeam
Chakram
Interlaced Shot
Chain Lightning
Cleansing Fire
You can also now stack debuff such as Chill / Poison / Ignite / Shock and Bleed with relics.
Game Logic
Spells activation condition were changed to make more sense, spells that didn't need to target any enemies will now automatically activate once the round start, spells that don't need line of sight will activate freely as long as an enemy is within reach and spells that do need light of sight will target enemies that are coming at you.
This change should make spells feel better
Balancing
Default Chill Stack went up from 1 to 3
Chill Slow value went down from 50% to 35%
Heatbeam of chaining explosion damage was reduced from 10 to 3.5
Due to recent change, heatbeam of chaining is dealing it's damage 3x faster than the other heatbeam, this change just bring it at the same damage output as the other one.
Chain lightning now has a better scaling with chain count, each chain count gives 2 additional chain, the chaining evolution now gives 4 additional chain per chain you add!
The spell is called "Chain Lightning" it should at least chain this much!
Bug Fixes
Localization fix where the wording of some elements could be weird and other minor bug fixes
If you feel something should be prioritized, feel free to share what you think, we will most likely release the Lava Biome next week!
PS: If you encounter any issue feel free to leave us a message on Steam or on Discord!