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Metal Hunter V1.01 Update

Metal Hunter · Community Announcements · September 18, 2026

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English
A Message to Our Players
Dear Hunters,

First of all, we would like to sincerely apologize for the trouble the 1.0 update has caused you.

This update was a large one, and we pushed it out before it was properly ready, which left a number of players running into various problems that got in the way of normal play. The team is truly sorry for this.

Our team is very small — just the two of us, myself and the original writer. The writer has not yet fully recovered from the creative burnout left behind by this game's earlier production phase, and is currently unable to take part in this work. (He insists this counts as dedication. We have decided not to argue.) That leaves me to handle these matters one step at a time. Because of this, we cannot guarantee that every part of the game has been properly tested, and that is one of the reasons these problems appeared all at once.

As for issues with game systems and programming, we will fix them as quickly as we can based on your feedback, and will keep following up in future updates.

Adjustments to difficulty and to parts of the story will need to be discussed and confirmed with the original writer before we act on them, so those will take considerably longer. We ask for your understanding.

Finally, thank you for your feedback and your support. Every single bug report has helped us track down problems faster.

— 大破壞复兴委员会

What's in This Update

Adjusted the ending sequence: after defeating the Six Paths of Reincarnation, the game now returns you to Border Village once the ending has finished playing, so you can continue playing.
New
Two new options in System Settings
Cursor Mem: turns off the battle menus remembering your last cursor position; when off, every menu starts from the default position
Battle Shake: turns off the critical-hit screen impact and the recoil on attacking and taking hits
Completed missing dialogue translations: 218 lines of English and Japanese dialogue were filled in across the northern route (Yamato, Sun Fortress, the Heaven showdown, the bar, and more), and 4 lines whose Japanese had been left as Chinese were corrected
Character names, equipment names, and ability descriptions in the equipment screen now follow your language setting (English and Japanese names were added, and placeholder translations that had simply copied the Chinese were corrected)
Fixes
Fixed the Navigation Dog becoming permanently unusable after leaving a story area (once you had entered Abyss City or similar areas, it stopped working for good)
Fixed several ways a battle could get stuck and stop progressing:
The Medical Box and the Toolbox of Mechanic were consumed when used in battle (they are designed to be unlimited)
The screen froze when counterattacking
The battle froze when a secondary gun action was added without a secondary gun equipped
The attack sequence locked up permanently once an error occurred (it now wraps up and continues automatically)
Fixed the entire Status Effect row disappearing from tank weapons and characters
Fixed the vehicle-repair tactics (Battlefield Medic and Battlefield Mechanic) being unusable while in a tank
Fixed description text becoming too small to read
Fixed abnormal font sizes in some description and info panels
Fixed the ending credits list failing to teleport you out and replaying endlessly
Fixed images remaining on screen after the ending finished
Fixed wording and line-wrapping issues in the Target and Attribute fields and the title menu in Japanese
Reporting Issues
To help us locate problems faster, please include the following when you report a bug:

The map you were on and what you were doing when the problem occurred
Steps that reproduce the problem reliably
Suggestions about difficulty and story will be collected and handled together after we have spoken with the original writer, so those will not change in the short term. We appreciate your understanding.

Thank you for your patience and support.

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