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Moving Fast: Deck & Conn v1.2 is out!

Deck & Conn · Community Announcements · September 18, 2026

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Deck & Conn version 1.2.0 is now live!

This update contains numerous requested features and various additional bug fixes. The main features added in this update include:

Thanks to everyone who helped test it this week.

Ongoing smaller updates will resume next week with fixes, tweaks and QOL changes!

A full change list for 1.2.0 is:

VERSION 1.2.0
Changes:
* TIME ACCELERATION. When no enemy contacts exists in your sector, movement speed when following plotted courses are much faster with this option in the top-of-screen dock turned on.
* DANGEROUS JUMPS. You can now jump 1 extra sector beyond your FTL drive's range, at a higher risk of a misjump.
* INCURSIONS. Experienced captains may be ordered to enter Federacy space and directly attack Federacy vessels.
* ENGINE ROOM. Reactor & APU controls are given mechanics duplicates in the engine room so ship startup can be entirely performed there.
* NEW EVENTS: More kinds of events can happen now during dynamic campaign patrols
* Surrendered ships have their IFF on
* Brought target/fire buttons for the ASR in line with the queue action/cancel action functionality of other systems
Fixes:
* Fixed a captured enemy ship sending the wrong burst transmisions
* Drone in the tutorial mission moves correctly again
* Fixed some key bindings on non-US keyboards
* Fixed PAM terminal reset graphical bug
* Burst transmissions now scroll properly and show in most-recent-to-least-recent order
* LINUX: plugged a memory leak
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