Hey Oracles,
New patch focusing on balancing the new content (and few stuff from old content 😜) and fixing bugs that were introduced in the last patch.
Patch Notes
General
Added Event dice to Compendium. Now there is a proper section for Event dice just like Event Blessings.
Swaped Herbalist's Clippers and Blooming Herbs Blessing effects that were wrongly swaped.
Balancing
Neutral
Buffed Starry, buffed die Lv4 and 5, added Purify to Serenity die face.
Nerfed Sentry Gun, decreased Max Corruption and nerfed die values.
Nerfed Magnetizer, decreased Max Corruption.
Nerfed Vortex Generator, decreased Max Corruption.
Nerfed Divine Cog, nerfed Purification Overflow, increased trigger from 8 to 10, decreased Purification dealt from 2 to 1 and now the Purification that exceeds the counter is lost.
Nerfed Eyed Talisman, changed the drawback to "At the start of each turn, all enemies receive 2 Corruption." and increased the turn that the Purification is received from 4 to 5.
Nerfed Stalking Jester, increased from every 2 to every 3 Starter Die.
Buffed Eridanian Mask, now the counter is kept between battles.
Now Dice Cage event doesn't appear anymore if player have Stalking Jester, Eridanian Gauntlet or if player forged all his Starter Die on Mysterious Jester event.
Nerfed Darkness Shard, changed Purification increase from all target to all enemies.
Balanced Diadem of Madness, changed Purification increase from all target to all enemies and change Corruption increase from any source to non-enemy source.
Nerfed Miasma Cloak, changed Purification increase from all target to all enemies.
Nerfed Daring Hat, decreased Boost gained from 3 to 1.
Nerfed Pacifist's Hat, decreased Boost gained from 3 to 2.
Nerfed Wealth Box, decreased Star Shards gained from 75 to 50.
Nerfed Reduction, decreased Purification dealt from 2 to 1.
Moonie
Nerfed Silver Snare. Changed die values and changed 2 Silver Snare die faces with Corrupt.
Buffed Scarlet Sigil Balanced Die values.
Buffed Expertise, changed from Risky Die to Balanced Die, now it has 4 Expertise die faces. Buffed Epic Die, now all die faces are Expertise and added Draw 1 to 2 die faces.
Buffed Convert Safe Die, added Draw 1 to 2 die faces.
Removed Convert Balanced Die and Epic Die.
Cellarius
Nerfed Odd Seaweed, increased Risky Die amount from 3 to 5.
Bug Fixes
Fixed Water Sword not applying Light Shield.
Fixed Unpredictable + Trickster Cross-Staff + Reroll softlock.
Fixed Mentalist's Hat counter going above the trigger threshold.
Fixed Mentalist's Hat blinking when it is not about to trigger.
Fixed Purging Incense not triggering when a Hex Die is played.
Fixed Gloomy Monocle with Penumbra Glare 4 instead of 3.
Fixed Astral Calling + Reshuffle softlock.
Fixed Bottled Aurora + overdrawing dice making it possible to play actions while Bottle Aurora UI is on.
Fixed Flawless Hat triggering with Corruption from non-player source.
Fixed wrong dice count on Compendium.
Fixed Cleromancy not drawing dice when draw pool is empty.
Fixed Herbalist's Clippers and Blooming Herbs Blessing having swaped effects between them.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea