⚜ SteamCozy

Home / News / Royalty Free-For-All

Major Updates in Royalty Free-For-All — Ver. 1.0.9

Royalty Free-For-All · Community Announcements · September 17, 2026

Read the original on Steam ↗

Good morning Royalty! 👑

We’re pleased to report our launch sales have been able to fund continued work on Royalty Free-For-All. In the meantime of new content announcements, we’re pushing a major patch focused around character adjustments and QOL issues. Please take a look:

We believe the trig issue is responsible for the majority of online desyncs. We could foresee this needing further tweaks down the road to fully fix the issue, but this should cause a meaningful reduction in desyncs.

Dorothy:

Mother Goose:

Mother Goose is overall fine but did have one of the fastest jabs in the game and it was also advantageous on hit. This change makes it “zero on hit” to make it a little less of a knowledge check.

Lilith:

Overall these are fairly slight tweaks. Air Strong was intended to be a more impactful part of Lilith’s kit than we’re seeing from players, so we’re slightly tweaking points out of her very good Ground Strong and Air Special to move some power into Air Strong.

Lancelot:

Lancelot’s numbers weren’t really that much better than a lot of the faster characters, so we’re introducing a few small tweaks that should make Lancelot a bit scarier when he hits you.

Nessie:

We’re trying to smooth out where Nessie’s strengths are distributed a bit by taking power out of the Grab and Bubble Trap. Nessie currently has a Ground Strong with low KO power and it also can sometimes be a little awkward to hit, so its a good target to shift some power into.

Oliver Twist:

Sakura:

We’re following up with a second wave of adjustments on Sakura. We think Sakura’s Ground Weak as overall fairly solid, but feedback indicated players felt like the move was whiffing in places it shouldn’t. So we’re adjusting the move to deal less damage, but to be much easier to hit. We’re also making changes that make Ground Strong easier to hit, as well as Ground Special less risky and more rewarding.

Toto:

Quick Brown Fox:

Ground Weak’s initial sweetspot was hard to hit and didn’t always have the best reward for doing so. Now it should be easier to hit, and be rewarding enough on hit to justify using it over Air Strong and Ground Special in neutral.

Big Bad Wolf:

Bigfoot:

These movement adjustments are trying to re-adjust movement to remove an invisible mobility gap between players. This will allow players to overall move faster without having to do strange inputs, but will clamp movement speed in a few niche cases that otherwise allowed players to move exceptionally fast.

Also, the target to the left of the spawn point for Sweeney Todd has been moved very slightly to the right. This target wasn’t impossible for any character to hit, but for some it was excessively difficult. It’s been moved a very tiny amount to put it just barely in reach of a few moves.

Royalty Free-For-All MORE ON STEAMCOZYRoyalty Free-For-All Price tracking · player charts · similar games →