The Transmutation Update Is Here! September 17
Hey Raiders!
The Transmutation Update is finally here!
This one puts a pretty big focus on what you do with your loot once you get your hands on it. Muriel has learned a few new tricks, equipment can now be transformed and upgraded through the new Transmutation System, there are also 25 new Perks, 11 new Unique Items, new Champion Talents, more stash space, and a whole bunch of balance changes and fixes throughout the game.
We’ve also continued working through multiplayer and reconnect issues, alongside changes to difficulty progression, equipment drops, Champion stats, and more.
There’s a lot to get into, so let’s get started.
🔮 Equipment Transmutation
Muriel the Mystic has some new tricks up her sleeve!
Once you unlock Equipment Transmutation through Atlas, Muriel can help you take the equipment you find during your raids and mess with it in a few different ways.
You can:
Upgrade the rarity of an item
Reroll its stats
Change it into an entirely different equipment type
The materials needed for Transmutation can be found as room rewards, dropped by some of the most dangerous enemies you'll encounter, or discovered as rare treasures inside Legendary Chests.
One important thing to know: equipment obtained before this update unfortunately isn't compatible with the Transmutation System.
So... time to let your inner loot goblin out and loot some new stuff ;)

💰 Currency Stash Tab
Transmutation also brings some new crafting materials into the mix, and we didn't exactly want your stash turning into a junk drawer.
All materials and currencies now have their own dedicated Currency Stash Tab.
Things like Glitter, Scrap, Black Coins, and the new Transmutation materials will no longer take up space alongside the equipment you're actually trying to collect.
We've also added stack splitting, making it easier to move around exactly how much of a material or currency you want.

📦 4 Extra Stash Tabs
Speaking of stash space...
You can now unlock 4 additional Stash Tabs through Atlas.
More room for loot.
More room for questionable hoarding decisions.
We know how this goes.
⚔️ 11 New Unique Items
And of course, what's a Transmutation Update without more equipment?
We've added 11 new Unique Items to discover:
The Iron Oath
Arkanide’s Missing Finger
Lost Wedding Ring
Sacrificial Dagger
Dragon Parade Vest
Tailwind Band
Counterweight Gauntlets
Prismheart Amulet
Arcane Alternators
Arcane Cuffs
Sacred Locket
Good luck finding the one your build suddenly can't live without.

✨ +25 New Perks
Assassin
Contagion Poisoned enemies have a 25% chance to Poison up to 1 nearby enemy.
Putrid Detonation Casting SPECIAL causes all Poisoned enemies to burst, dealing X damage.
Toxic Execution Hitting a Poisoned enemy with ULTIMATE deals +20% increased damage for each stack of Poison.
Druid
Maelstrom At max Enrage stacks, the sky unleashes tornadoes every 3 seconds, dealing X damage.
Rampage For each Enrage stack, gain +10% Attack Speed.
Ravens Call Periodically, a crow appears that strikes a nearby enemy, dealing X damage and slowing it by 50% for 1 second.
Murder Of Crows When Rooting an enemy, a crow appears for each Rooted enemy. Each crow strikes a nearby enemy, dealing X damage and slowing it by 50% for 1 second.
Ravenstorm Casting DEFENSE surrounds you with a storm of crows for 3 seconds, dealing X damage and slowing enemies by 50% for 1 second.
Bramble Surge Casting ULTIMATE grants +200% Root damage for 10 seconds.
Guardian
Unyielding Command Casting DEFENSE Taunts all Bleeding enemies.
Showstopper Hitting Taunted enemies with ULTIMATE deals +75% increased damage.
Mage
Afterburn Casting ULTIMATE triggers an afterburn for 5 seconds that periodically applies 1 stack of Burn to nearby enemies.
Shatter Damaging a Frozen enemy causes a Chilling explosion, dealing X damage.
Icebreaker Hitting Frozen enemies with OFFENCE deals +100% increased damage.
Monk
Thunder Rush Using DASH has a 25% chance to shoot lightning that bounces and Shocks enemies for X damage.
Thunderous Wrath Hitting with ULTIMATE Shocks for X damage.
Lightning Discipline Gain +35% Shock damage for each Monk Perk acquired.
Priest
Holy Attunement Gain +35 Healing Power for each Priest Perk acquired.
Divine Release Casting ULTIMATE causes you and your allies' Barrier to radiate, dealing X damage.
Graceful Renewal Healing has a 25% chance to grant +5% Healing Power for 5 seconds.
Warlock
Forbidden Knowledge Gain +35% Curse damage for each Warlock Perk acquired.
Implosion Hitting Cursed enemies with ULTIMATE has a 25% chance to trigger a Curse explosion, dealing X damage.
Druid / Guardian
Ursine Howl When you trigger Enrage, Taunt nearby enemies.
Tremor Every 5 seconds, the earth erupts beneath you, dealing X damage.
Bearskin For each Enrage stack, gain +10% Max Health.
🏆 +6 New Champion Talents
Ironhorn
TRAIT Talent: Heavy Weight While Moving, a tremor continuously pulses beneath you, dealing X damage.
Jamera
DASH Talent: Cinders Drops X cinders on the ground. Enemies walking over them trigger a Burning explosion, dealing X damage.
Beatrice
ULTIMATE Talent: Withering Bloom Duration is increased by +X%, and while Venus Rex is active, Withering Seeds spawn around it.
Foxley
DASH Talent: Volley Fire X ATTACK arrows in a circle around you, each dealing X% of its damage.
Valora
TRAIT Talent: Sanctified Hammers X hammers orbit around you, dealing X damage and Healing allies they pass through for X.
Draskyl
DASH Talent: Let’s Dance Disappear into the shadows and perform X ULTIMATE strikes.
📊 Equipment Stat Rebalancing
A pretty major part of this update is a shift in how equipment stats work.
Many item stats that previously used flat values have now been changed to percentage-based values. This means the value you get from certain pieces of equipment will scale more naturally with your Champion and build, rather than staying locked to a fixed number.
Alongside that, we've made a few more changes to equipment:
Added Perk+ for Perks granted by items.
Increased the drop chances for rarer items on lower difficulties.
Adjusted the stat values of all Unique Items.
The Pig Cleaver Legendary item can now drop from all enemies in the Meat Factory.
🏷️ Equipment Tiers
Equipment now drops with a Tier, adding another layer of progression to the gear you find during your raids.
Equipment can drop anywhere from Tier 1 to Tier 3, with Tier 3 being the maximum.
The Tier of equipment you find is tied to the difficulty you're playing on, so pushing into higher difficulties will give you access to higher-tier drops.
Changes
Difficulty Progression
We've changed how higher difficulties are unlocked.
You now need to clear all 3 biomes in a single raid to unlock the next difficulty.
Difficulty has also been rebalanced to account for the increased player power coming from percentage-based item stats and the flat stat increases gained with each level.
We've also improved the drop odds for Mythic and Legendary items on Bandit, Raider, and Liberator difficulties.
New Champion Stats
Champion stats have received some changes as well.
Changed the base stats across all Champions.
Champion stats now increase when leveling up.
Added tooltips for Champion stats in the Inventory screen.
Other Changes
Lowered revive time from 4 seconds to 2 seconds.
Increased trap damage, except for Explosive Barrels, and set the enemy damage multiplier to 5x. Harvest Operation traps now scale correctly.
Added Bad Luck Protection to Champion Talent rolls. The chances of getting a Master Level Talent now increase as you level up.
Valora's Ultimate cooldown now starts immediately after her immunity ends.
Draskyl's Defense cooldown now starts immediately after stealth ends.
Tweaked the prices for some unlocks from Atlas.
Updated the project to Unity 6.5.
🐛 Bug Fixes
Multiplayer
We've been aware of the issues detracting from the experience when playing Raiders of Blackveil in multiplayer for a while now.
Fixing these issues will continue to be an ongoing effort in the coming updates, but this update includes another round of fixes aimed at making multiplayer sessions more reliable.
Fixed an issue where closed sessions would still be listed in the server browser.
Fixed a performance issue related to healing Talents and Perks.
Fixed an issue where clients would lose upgrades to their Perks when rejoining the host.
Made rejoining a session possible from the server list.
Fixed the host getting stuck on the loading screen when re-hosting a session that crashed in a boss or miniboss room.
Fixed clients reconnecting during a boss fight not getting their Alchemy Table.
Fixed the Ghoulag Alert level resetting after a re-host and blocking progression.
Late join and client rejoin offers now stay the same, preventing them from being rerolled through reconnecting.
Reconnect / Resume
We've also fixed several issues tied to reconnecting or resuming an existing run.
Fixed the Blood Baron not appearing when resuming a game from his room.
Fixed the Ghoulag alarm level resetting to zero when resuming a session.
Refactored Shrine and Perk+ handling in room rewards, fixing errors when a reroll token was used.
Fixed being able to bypass the Rank cap for Attack by resuming.
UI / VFX
Fixed being able to start raids on locked difficulties.
Improved the Perk Card layout when playing in Japanese.
Added localization to several game events that were missing it.
Improved the invisibility shader.
Gameplay
And finally, a pile of fixes across Champions, bosses, rooms, Perks, and equipment.
Fixed Otis not being hit by Draskyl’s Ultimate when standing at the edge of its range.
Fixed a spot in the Meat Factory boss room where Valora could go out of bounds.
Fixed a Sap Minion being unable to reach its target point during the Harvest Operation boss fight.
Improved target acquisition for several minibosses.
Fixed the Furious Perk not activating when playing Jamera, Foxley, or Valora.
Changed Ironhorn’s Lightning Flurry to deal base Lightning Damage.
Changed Runic Mageblade to gain 10% of Ability Power as Attack Damage.
Fixed an issue where the Warden would perform her Blade Fan attack from outside of the intended position.
Fixed one of the Warden’s projectiles not being fully blocked by Valora’s Defense Ability.
Fixed an issue where claiming a Perk reward wouldn't unlock the exit to the next room.
Fixed an issue where the Spike Trap in Harvest Operation did not scale in damage.
Fixed an issue where the Immolation Perk could trigger itself.
Fixed yet another Otis Puke Sweep desync issue.
Fixed the permanent immunity bug with the Unity Ring.
That's everything for the Transmutation Update!
Go pay Muriel a visit, start hunting down some new equipment, and let us know what you manage to cook up with the new system.
As always, we'll be keeping an eye on your feedback, bug reports, and everything you manage to break❤️
