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v0.6 Update | Start a New World, Keep Your Character

Wonderia · Community Announcements · September 17, 2026

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Hello, Wanderers! It’s been a while. Wonderia v0.6 is here.

This is a medium-sized update focused on characters, worlds, and more freedom in how you play. Here’s the short version:

  1. Characters and worlds can now be managed separately. Your old saves will be migrated automatically, with the original data preserved.

  2. World creation now offers five difficulty presets and more world rules. You can adjust them after you start playing, too.

  3. Multiplayer now has a “Share Host’s Comic Book Knowledge” option. Hosts can share their comic abilities with other players, or let everyone progress independently.

  4. Recipes and map items found while exploring can now take effect immediately. We’ve also added ways to recover key quest items, use Spirit swords with no Spirit, and quickly discard items, alongside changes and fixes for quests, saves, vehicles, pets, visuals, and controller support.

Start a New World, Keep Your Character

In v0.6, character progression and world progress are saved separately. (Ubbo-Sathla, KMT_Chaos, cs2新手wecoin)

This means:

We’ve also added tools to help you manage your characters and worlds:

Five Difficulty Presets: Choose Your Pace, Then Adjust the Rules

We believe a survival sandbox can offer many different kinds of enjoyment.

Some players want to spend most of their time on the story, exploration, and building. Others enjoy the survival loop of food, repairs, and the risk of death. And some already have well-developed characters and want more frequent, more rewarding combat. (啊啊啊啊哦, MizukiIzuru)

v0.6 offers five difficulty presets. These are starting combinations of world rules, not fixed game modes. You can switch presets later or adjust any individual setting.

Planck Story

Combat pressure: None | Survival upkeep: None

Focus on the story, exploration, collecting, and building, without combat setbacks or routine upkeep blocking your progress. (amanda.hall408)

Enemies and combat are still part of the world, but they won’t stand in the way of following the story, exploring, and collecting.

Please note: enabling 0% player damage taken permanently stops progress toward certain combat achievements in that world. The game will explain this before you apply the rule.

Lunar Leisure

Combat pressure: Low | Survival upkeep: Low

Keep combat, food, and equipment maintenance, with less time spent recovering from mistakes. (Sink)

For players learning the game, or anyone who wants to explore and build without frequent trips back to retrieve a backpack or repair equipment.

Planetary Survival

Combat pressure: Medium | Survival upkeep: Medium

The full, standard survival experience.

Food preparation, equipment maintenance, inventory space, and a safe journey home all matter on an expedition. This is also the baseline for the other presets.

Stellar Hero

Pressure per encounter: Medium | Combat density: High

More frequent encounters, with more opportunities to fight and gather monster materials.

Enemies don’t simply gain more HP. Instead, you’ll encounter them more often while exploring. This suits multiplayer groups that need more combat and materials, as well as solo characters who want to spend less time waiting between hunts.

Black Hole Extreme

Combat pressure: High | Combat rewards: High

Make everyday exploration more demanding, with extra loot in return for the greater risk.

For experienced players who want ordinary encounters to test their equipment, food preparation, and ability combinations.

To unlock Black Hole Extreme and the Elite Enemies rule, you must first defeat 3 Watchers in worlds where players can take damage. This unlock is account-wide and applies across worlds.

These presets are a starting point. v0.6 introduces the new rule structure and initial combinations, while the individual world rules are still being developed. We’ll keep adjusting the presets and adding configurable options based on how people play.

More World Rules

Whichever preset you chose when creating your world, the host can reapply a preset during play or change just one setting.

v0.6 adds or separates the following settings:

You can combine these settings independently, regardless of your original difficulty preset.

Share the Host’s Comic Abilities in Multiplayer

Previous versions already shared crafting recipes from the host’s comics. The new “Share Host’s Comic Book Knowledge” option also shares the host’s unlocked comic abilities with other players in the current world.

Personal skills outside the comic system are unaffected. Each player can still develop their own skills, and character progression earned in multiplayer stays with that character.

“Share Host’s Comic Book Knowledge” is enabled by default. Players who prefer to collect comics and progress independently can turn it off. (KMT_Chaos, 燃烧的飞鱼, 烤烧)

Recipes and Map Items Found While Exploring Take Effect Immediately

Recipe items found in the wild now unlock directly, without taking up inventory space.

This keeps one-use unlock items out of your backpack while preserving the rewards for the world where they were found.

Changes Based on Your Feedback

Quest Progress in Separate Worlds

Some quests previously tracked progress by checking whether you had obtained a map item. They now check whether the relevant location has actually been investigated in the current world, preventing progress from being misread when characters travel between worlds.

Recover Lost Quest Items

If you lose key quest items such as the Old Steering Wheel or Antenna Module, you can reclaim them from the quest screen or the relevant NPC. There’s no need to restart the world, and completed quest progress won’t be reset.

Other Improvements and Fixes

Save Migration and Stability

We’ve improved old-save migration and made saving and loading more reliable. Your original saves are preserved during migration.

If you run into any save issues during migration or while continuing to play, please let us know through the community link at the end of this post. We’ll help investigate.

A Few Words About v0.6

Updates have been less frequent recently, but we’ve continued gathering feedback and working on existing issues and new changes.

Separating characters and worlds changed the foundation of the save system. Quest conditions, multiplayer ownership, recipe unlocks, and old-save migration all needed to work with that new structure. Making those changes on the old structure first would have meant adapting them again afterward, with more potential for conflicts.

So we focused on making the new character and world structure stable, then brought the accumulated changes onto that foundation. v0.6 is the first step for this structure and rule framework, and we’ll continue refining the details as people play.

What’s Next

After v0.6, we’ll continue working on temple resets and further quality-of-life improvements.

Once those are in a good place, we’ll move on to preparing the late-autumn update. We look forward to seeing you in Wonderia!


If you encounter any other issues or have suggestions for the game, please join us on Wonderia Discord. Thank you again for your feedback, patience, and support! 🪐🫶

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