
Metal Hunter V1.0 Update Notes
This update adds full gamepad and Steam Deck support, Steam Achievements and Cloud Saves, and a DLC framework. It also improves map loading and transitions, and fixes a large number of story freezes and battle issues.
New Content
Game Content: Complete story of Tank No.7, Tank No.8 and subsequent chapters; game storyline updated to final clear.
Full gamepad support: compatible with Steam Deck and Steam Input; button prompts follow your controller model and game language
Steam Cloud Saves: your save syncs to the cloud automatically, so you can continue on another device; your local save is backed up before any download
Steam Achievements: the first 14 bounty achievements are live; existing saves are retroactively awarded
DLC framework: DLC comes with its own world map and fog-of-war progress, the teleporter screen is split by world, and DLC can be managed from the title screen
New map transition effect: a pixel-dither dissolve used for event teleports, the navigator dog, teleporters, world map travel, the Dimensional Garage, and returning after defeat
Enhanced battle presentation: some battle backgrounds are now animated and background layers can scroll; firing and taking hits have recoil, and critical hits add screen shake and a brief slow-motion hit stop
Reworked party movement: companions now follow the path the leader actually walked — no more jitter, lagging behind, or corner cutting
Fixed walking animation timing: resolved the "feet not moving, sliding along the ground" look
Battle menu memory: the human, tank, and trailer panels remember each character's last cursor position
Added a world map, along with descriptions for equipment abilities
Event battles can now be set to "no escape"
Trailer tanks can be recalled, and a "Detach Trailer" option was added to the boarding menu
Equipment description window now refreshes immediately after you change gear
Unified Chinese font, fixing text that displayed as boxes
Improvements
Faster map loading and map transitions; removed hitching when changing maps
Optimized event loading and resource usage, with fewer memory allocations
Faster save and load
Bug Fixes
Fixed all buttons becoming unresponsive on Steam Deck
Fixed the gamepad stopping to work after alt-tabbing back into the game
Fixed the character being unable to move on Linux / macOS
Fixed the main menu refusing to open and the story freezing after entering and leaving minigames repeatedly
Fixed the story freezing with empty dialogue in Abyss City
Fixed events not triggering when stepping onto a teleport or map-change tile
Fixed the story chain breaking when the map changes mid-event
Fixed events continuing after losing or escaping a battle
Fixed visible enemies immediately re-triggering a battle after you lose or escape
Fixed the enemy disappearing animation being cut off by the next wave
Fixed the battle freezing when the confirm button is mashed during a transition
Fixed being able to act before enemies finish entering
Fixed being sent back into the same battle by mashing the confirm button after dying
Fixed enemy death animations and death effects not playing
Fixed status effects disappearing after getting in or out of a tank
Fixed the secondary gun's shot count decreasing during consecutive attacks
Fixed a menu error when switching to grenade-type weapons
Fixed key items incorrectly appearing in the item list
Fixed the critical hit camera not matching the actual result
Fixed the trailer panel's wrong button order, returning to the wrong panel after cancelling target selection, and empty slots being filled with icons
Fixed equipment abilities such as auto-repair, the tumbler, first-turn evasion, and scavenger not working
Fixed the equipment description not refreshing after changing trailer gear
Fixed the Six Paths of Reincarnation consecutive battle missing enemies and missing animations, which caused a freeze after attacking and misaligned positions
Fixed a freeze when a battle has no enemies
Fixed transparent areas of battle backgrounds showing the scene behind them
Fixed enemy corpses ending up in the wrong position after a counterattack kill, and the battle failing to end
Fixed the shop's "Supply All" charging the full price while supplying only one vehicle
Fixed the wrong icon showing in the main menu's trailer slot
Fixed UI flow interruptions reappearing on top of other screens
Fixed key names not updating when switching language
Fixed some text being cut off
Corrected The Ultimate Angel's bounty and a text error