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Performance Enhancement

Warlord: Awaji · Community Announcements · September 16, 2026

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Warlords,

We are coming up on a week since launch, can you believe it? To me it feels like it has been a month. I don't think I have worked this hard since the launch of Britannia.

I was planning on diving into optimizations later, next week when I return from the wedding, but this has been bothering me. The performance of the game just hasn't made sense for a while. When testing the game it ran very smooth, but in actual builds it had stutters and seemed to be overall less performant. I was convinced for the longest time that this was due to the characters. It turns out it was something far more mundane...

After a long day spent profiling and testing various optimizations I figured out the #1 public enemy: the trees! Not the trees themselves actually, they are quite fast, but rather their colliders. It turns out that the engine's built in tree collider system is extremely lacking for this kind of open world game. Disabling them and using my own bespoke tree collider proxy system ended up massively decreasing physics load on the game.

This change should result in a vastly smoother running game, possible FPS gains in certain situations (can be as much as 2X), and a massive decrease in loading time (at least it has for me, so please confirm this).

Along with these enhancements I have made some QOL and balance changes so please read here for that! I am heading out of town on Thursday and will be back on the 22nd!

Until then,

Darkmatter

vR106

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