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Stolen Realm v1.3.1 - Endless Roguelike, QoL Improvements & Major Bug Fixes

Stolen Realm · Community Announcements · September 15, 2026

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Hey adventurers!

The Stolen Realm v1.3.1 update is now live for everyone!

Over the past few weeks, many of you jumped into the beta, tested the new features, reported bugs, and helped us catch additional issues before the update reached the full community.

A huge thank you to everyone who took part. Your reports genuinely helped us improve this update, and several additional fixes were made during the beta based directly on what you found.

This update brings Endless Roguelike difficulties, more control over Roguelike builds, flexible Skill and Attribute Point reassignment, improved inventory and Fortune searching, performance improvements, and a large number of fixes across multiplayer, combat, skills, items, tooltips, progression, and more.

Let’s get into it.

What’s New?

Endless Roguelike Difficulties

Roguelike no longer ends at Difficulty VI.

After completing Difficulty VI, you’ll unlock Difficulty VII, followed by progressively higher difficulties for those of you who want to keep pushing your builds further.

How far can your builds go?

More Control Over Roguelike Builds

We’ve added a new Skill Tree Removal Roguelike power-up.

You can spend Roguelike currency to purchase removal points and then use those points on individual characters to remove selected Skill Trees from their random skill pool.

This gives you more control over the kinds of builds you want to create while keeping the randomness that makes Roguelike runs interesting.

Campaign Free Skill & Attribute Reset

You can now reset your Skill Points and Attribute Points for free while in town through the Character and Skill Tree menus.

Experiment away!

Improved Inventory Search

Inventory search has received a significant upgrade.

You can now search using:

Inventory searches now also provide autocomplete suggestions to make finding what you’re looking for easier.

Fortune Search

Fortunes can now be filtered using search tools, making larger Fortune collections much easier to navigate.

Performance & Major Fixes

We’ve also spent a lot of time working through reported issues and improving areas of Stolen Realm that players have been asking us to revisit.

Some of the larger fixes include:

Thank You for Helping Us Test

A huge thank you to everyone who opted into the beta, tested the new features, and sent us reports.

The purpose of the beta was to catch problems before this update reached everyone, and your feedback directly helped us identify and fix additional issues.

Please continue sending us bug reports if you encounter anything unexpected after today's release. You can share them through the Steam Community or join our Discord and report them in the Stolen Realm Bugs channel.

And yes, we're still reading your suggestions for what you'd like to see from Stolen Realm in the future. 👀

For now, jump in, push those Roguelike difficulties, experiment with some ridiculous builds, and let us know how far you get. Thank you again for your patience, feedback, and continued support.

See you in the Realm! ⚔️

Full v1.3.1 Patch Notes

Features

Bug Fixes & Improvements

General / Multiplayer / Roguelike

Skills, Combat & Status Effects

Items, Equipment & Character Stats

Tooltips & Descriptions

Additional Fixes From Beta Testing

Thanks to reports from players testing v1.3.0 and v1.3.1, we were also able to identify and fix several additional problems before today's public release:

– The Burst2Flame Team [dynamiclink href="https://store.steampowered.com/app/1330000/Stolen_Realm/"]

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