Hello again starchasers! I'm back sooner than you may have expected, back with a decent sized patch that's here mostly to address a myriad of reported multiplayer issues, amongst other things. This was originally going to just be a small hotfix, but more and more reports came in and it kind of ended up as a full patch... thing. You don't care though, do you? You just want some cats.


Of note to those people modding the game is that I've updated and uploaded a variety of resource archetypes for modders, including dungeon tilesets, character models, and more, for free use in whatever derangements you want. We all know you're hard at work on that Yunelese romance mod.
Anyway, let's get into the actual changelog now.
Changelog is as follows:
NEW FEATURES
Optimized Nagris Depot’s interior significantly and added some additional music cues.
Many ships now have proper inventory icons when scanning them.
Added a mod tool to take an existing ship and easily turn it into a game icon.
Added the ability to export multiplayer characters off a server for testing and hosting purposes.
Admins can now rename characters in multiplayer.
Allowed players to relog after a crash without having to wait for an admin to kick their previous unmoving corpse out of the server.
Added post processing effects to several points of interest.
CHANGES AND REBALANCES
Added background shadows to the dialogue choice window.
Slightly improved freeplay and multiplayer Character Creation Menu readability.
Changed some aggression levels on NPCs.
You can no longer sit on Ebezzio’s chairs full of dead people. Weirdo.
The Alablaster has received a retrofitting over at Tarkatnus (it’s real? woah) and now has better cannons and some ambient noises.
Improved lighting quality on stations with heavy lighting effects.
Made various small improvements to NPC pathfinding.
Smoothed out some aspects of AI ship movement during docking.
Redid the graphics of several areas with space cathedrals with the new models for those space cathedrals.
Updated the modding SDK to include all game tags and in-game rendering layers.
FIXES
Fixed some floating text and text overlap on starchaser ship cockpits.
Fixed some small text readout issues for ghost ship bounties.
Fixed various Macrovari animation issues.
Fixed issue where the game would create a save on the freeplay character creation menu.
Fixed mild text clashing errors in the system readout UI.
Fixed issue where multiplayer characters could get corrupted.
Fixed issue where campaign rewards were wiped out by the switch to moddable stuff.
Fixed some saving issues in multiplayer if you tried to switch ships via the garage.
You can no longer accidentally activate game inputs on a ship target while in a game menu.
Fixed issue when creating a new character in freeplay.
Fixed various grammar issues in the main campaign.
Fixed some event spawning issues with Hostile Delivery.
Fixed disconnect issues brought on by the game making a call to the server to save the player’s journal five thousand times in a single frame.
Fixed some minor dock pathfinding issues where ships would enter lanelines far too early. Not a bug necessarily, but it looked kinda weird.
Fixed issue where starchasers wouldn’t spawn properly in multiplayer.
Fixed issue where game screenshots would occasionally have things they shouldn’t have in their shots.
Fixed syncing issues with bosses spawned by bounties.
Fixed syncing issue with player skill resets.
Fixed issues where some group bosses in storms wouldn’t sync properly.
Fixed issues where bounty bosses would sometimes scale their health inappropriately.
Added a more reliable version of character saving in multiplayer to prevent weird positional resets when in space.
Fixed some issues with proximity explosives created by bosses.
Fixed some small UI issues on stations when looking at another player.