- Special Note: 0.37 makes significant changes to the underlying character movement code to fix "tunneling" exploits, monsters leaping out of bounds and also improve responsiveness. Please file an in-game bug if you find any instances of terrain or ground being unwalkable that look walkable, or character movement or contact related oddities.
New Features & Polish
- You can now upgrade Left Hand tools, including Shields
- Accordingly, The Freak’s Left Hand talisman’s strength has been reduced
- Accordingly, The Freak’s Left Hand talisman’s strength has been reduced
- At a certain point in the story, a cat will appear in Reliable Repairs, can be pet, and will follow Althea and Clover around town
- Improve joystick responsiveness and add better accounting for stick drift
- Fix judder when running sub-60fps
- Ultra graphics settings optimizations
- Ichor required for next level (one for body/right arm/left arm) displayed in Stats screen
- Display name of body part being upgraded in level up screen
- After completing Beynon House, you can now disable the HUD in the Gameplay Options
- Bridge Guard now has his own boss theme instead of sharing with Mine Hag
- Add a small amount of “steering” motion to Clover, most noticeable when moving backwards or sideways while locked on
- Controller bindings improvements
- Fix the bindings sometimes being “forgotten” on launch (controller id changed)
- Fix the bindings sometimes being “forgotten” when controller disconnects
- Bindings are now saved per controller, so bindings for, say, a PS5 and Xbox controller can both be maintained
- Add a Reset to Defaults button to the main Input Options
- Fix the bindings sometimes being “forgotten” on launch (controller id changed)
Critical Bug Fixes
- Significant changes to character movement intended to:
- Improve responsiveness to direction changes
- Prevent known instances of being able to glitch through fences with attacks
- Prevent monsters from leaping out of rooms
- Smooth out stair movement
- Fix instances of being stuck in terrain
- Smooth out and slightly speed up Althea’s movement
- Please be on the look out for any new glitches or issues introduced with these changes and report with the in-game bug report tool
- Improve responsiveness to direction changes
- Fix instances of Miners and Gardener Runtling spawning on top of each other or teleporting in upon entering the room
- Fix Edgar or other NPCs in the flats investigation quest not appearing when they should
- Fix the birdcage puzzle being unintentionally strict, and add a time/number of incorrect hits based early exit condition
- Fix using necromancy during an arena battle leading to it not ending
- Fix one more edge case with Curse Rot where death could occur before being out of flasks
- Fix getting pinned down by ghosts in WH Basement, and stop melee attacks as soon as they’re invisible
- Fix Sweetmeat not consuming the ingredients given
- Fix weapon upgrades also increasing the toll in some cases
- Fix a crash that could occur when entering the world map
Balance Changes
- The cost of effigies at the well shop has been reduced
- Talismans that add flat damage % such as the Freak's talismans now add half to non-health effects such as bleed or poise (this is the same scaling applied elsewhere, such as base scaling or weapon upgrades)
- Add voice lines and telegraphed start ups to Saintswood Void Mine boss adds
- Gravestone Hex now has 2 second cooldown and can be recast
- Reduce hitbox of Ogre roll
- Adjusted Holy Spike attacks to reduce frequency of head butt and make some attacks a bit more readable (he’s still nightmarishly aggressive)
- Improve Machine Gun aim
Smaller Bug Fixes & Polish
- Fix Bulletproof stamps not working properly
- Fix some Cors Farwol monsters spawning in walls
- Fix arm talismans appearing to affect the other arm’s tolls in the pause menu (did not actually happen in-game)
- Fix holding the run button in water charging stamina toll despite not letting you run
- Fortune Teller shows money required to buy
- Fix endlessly respawning ghost guarding coffin POI outside of Penwyll Public Vault (may not resolve on existing saves)
- Fix Haunted Dolls returning to life, being able to be farmed for ichor
- Fix editing the Penhaligon Manor automatons too quickly leaving them stuck until the room is re-entered
- Fix Game Results not showing on subsequent completions during the same game launch
- Fix the white tick on health bars falling behind the actual bar length
- Fix Flamethrower light attack audio playing even if volume is turned off
- Optimize some breakable effects, such as Dancing Statues breaking apart
- Fix Scroungers sometimes floating around like wizards
- Fix world map still being controllable while a modal dialog is up
- Fix Macrosomia hitbox issues
- Small collision fixes: The Dead End