- General performance improvements and switch from DirectX11 to DirectX12
- Reworked Landscape setup:
- Four times the amount of component tiles allow for improved lodding of the landscape
- Removed unnecessary landscape component tiles that are under water or not visible
- Four times the amount of component tiles allow for improved lodding of the landscape
- Landscape, LOD and occluder improvements
- Reworked complex lighting scenarios in Cutscenes and Dialogues, reducing lights and shadow casting to improve visual readability and performance of the scenes
- Reworked falling rocks behaviour in the Volcano in Takoshima and in the bunkers in Tunguska
- Optimized Kojira Boss Fight
- Kojira building destruction doesn't cause the navigation to constantly regenerate
- Amount of active NPCs and vehicles is reduced when in the Flying Saucer
- Kojira building destruction doesn't cause the navigation to constantly regenerate
- Visibility fixes and improvements
- Fixed visibility issues in the Volcano where the player would disappear at a certain spot during the lava escape segment
- Created additional visibility zones when inside the Blisk base on the moon, skipping rendering of the Solaris base when it's not needed
- Fixed visibility issues in the Volcano where the player would disappear at a certain spot during the lava escape segment
- Updated Map in Solaris so the Blisk bases are treated as an underground area and only rendered when appropriate
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