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Patch 1.55.4 — Minor Update

Storm Striker · Community Announcements · September 15, 2026

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Patch 1.55.4 — Minor Update

Hello, StormStrikers!

Here are the details for the 1.55.4 Minor Update, scheduled for September 17, 2026.

Starting with this update, we’ll be working to more clearly define the role and identity of each character position.

We plan to gradually fine-tune the core team-fight matchup structure—from Tanks → Bruisers / Assassins → Ranged DPS—so that each position can perform its intended role more effectively.

As the first step, this patch improves the poking capability of Ranged DPS, while slightly adjusting the burst-engage potential and chase distance of Bruisers and Assassins.

For Assassins, which have generally been more difficult to utilize effectively, we’ve also reduced the delay before out-of-combat health regeneration begins, allowing them to disengage and return to the fight more quickly.


Global Stats

Tank

Bruiser

Assassin

Ranged DPS

Support


Character Balance

Raki

Developer Comment

We’ve reduced the pre-attack airtime of Nyan Punch by more than 20%.

This has an effect similar to reducing its startup by roughly 20%, and is intended to address cases where the final attack animation would come out excessively late after Raki was hit by an airborne effect during the three-hit Nyan Punch sequence.

The underutilized Nyan Leap Attack has also been reworked into a continuable skill. After leaping into the air, Raki can check the enemy’s position and choose when to descend toward the target.

Nyan Rush

Nyan Uppercut

Nyan Punch

Nyan Leap Attack


Lightning

Developer Comment

Lightning Drive was providing too much survivability because of how effective it was not only for chasing enemies, but also as an escape tool.

Since Lightning’s chase and kill-confirm potential have been strengthened, we’re reducing the skill’s travel distance so that it requires more deliberate and accurate use when targeting opponents.

Lightning Drive

Spiral Stinger


Alice

Developer Comment

We’re expanding the potential uses of the underutilized Rising Wind and Sacred Breeze.

By giving Rising Wind an additional skill reset effect and expanding Vortex Stinger to the R slot, we hope to encourage players to explore a wider variety of skill combinations involving Sacred Breeze.

Rising Wind

Vortex Stinger


Lucy

Developer Comment

To improve the accuracy and overall feel of ranged poking, we’re gradually adjusting projectile speed and hit-related parameters.

Bloody Shot

Bloody Burst

Bloody Thirster


Ray

Developer Comment

We’ve increased the projectile speed of the uncharged Frost Spear to match Frost Blade, reducing inconsistency in how the two skills feel to control.

We’ve also slightly increased Frost Spear’s base cooldown to limit repeated forced-cancel play using Frost Blade. Charged usage remains unchanged so that existing charged-play patterns are not affected.

Frost Blade

Frost Spear

Frost Path


Electra

Developer Comment

We’ve added short movement options to Judgment of Desire and Encroaching Thorn.

By chaining Thorn → Judgment → Thorn, Electra can create up to an additional 4.5m of distance against rapidly approaching Bruisers and Assassins, improving her ability to respond as a ranged character.

Guidance of Pleasure

Judgment of Desire

Encroaching Thorn

Alluring Pose


Eveleen

Developer Comment

We’ve added a shield effect to the underutilized Time Dilation.

We hope this opens up new possibilities for Rush-oriented builds that previously saw little experimentation.

Time Dilation


Narae

Developer Comment

We’ve increased the ascent height of Garment of Ascension, allowing Narae to get a broader view of the battlefield from the air.

The total time before returning to the ground remains unchanged, and Celestial Shield will now also contribute toward Ultimate charge.

Garment of Ascension

Celestial Shield


Shifu

Developer Comment

To improve the impact and satisfaction of Shifu’s Ultimate, we’ve increased the damage of its initial multi-hit sequence.

The underutilized Hidden Dragon Divine Palm has also had its airtime and recovery reduced, allowing players to explore more varied ways of using it.

Hidden Dragon Divine Palm

Flying Dragon Ultimate Strike

Supreme Heaven-Shattering Divine Dragon


Warmonger

Developer Comment

We’ve added forward movement to Totem Buster to improve positioning flexibility.

We’ve also strengthened Warmonger’s Shield, Titan Splash, and Royal Rumble so that he can perform his tanking role at a level more comparable to other Tanks.

Shield

Titan Splash

Totem Buster

Royal Rumble


System & Bug Fixes

🗺️ Map

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