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Update Build 0.8.1.1 (branch "publicbeta")

Project Gunship · Community Announcements · September 14, 2026

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Quick update to fix a few issues and add some more content. I appreciate the feedback I've received so far and look forward to hearing more from you, so I can improve this build.

Changelog

*Foliage note: There will be two different types of foliage systems added to the editor.

  1. Prop Trees, bushes, grass, rocks, etc. These are like any other item that can be specifically placed and rotated. The purpose of these is to add interactable details to your scenarios, where it is needed (like inside a compound, etc.).

  2. I'm also working on a foliage tool that will enable you to add rocks, bushes, grass, trees, etc. in a general area. You will essentially "paint" specific layers where you want these items to spawn and they will be generated when the scenario is loaded, based upon the parameters you set for the layer. These will not be destructible and not have collision but simply provide an aesthetic detail to your scenes.

There is potential for adding another system that will allow instanced foliage (number 2 from above) to be converted to a destructible when munition impacts are within a certain distance of specific tree instances, but that isn't a big priority right now.

Thanks!

-Sklor

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