Praise be to the Dead Gods!
We’re back with the biggest update to the game since launch. This patch focuses heavily on improving the UI and delivering substantial changes to combat.
Whispers of the Eyeless is a game entirely illustrated by Szymon “OFF” Łopatka, whose unique art style is the soul of the project. But as a young studio, we struggled to make UI elements clear, readable, and visually distinct — so players could easily tell what’s interactive and what’s purely decorative. This update introduces many new interface elements and visual improvements to reduce confusion and frustration.

Combat, however, is where the largest changes take place. We’ve read a lot of your feedback and focused on improving clarity, build expression, and overall gameplay feel. Too many Tales elements relied on conditional effects or situational damage, making Prophet building harder than it needed to be. With this update, we’re pushing combat toward clearer choices and more rewarding builds:
Weapons and armor no longer have extra effects — instead, they feature different core stats. This lets you shape your Prophet’s direction right from the start. Previous bonus effects now appear on cursed items, so they’re still discoverable.
All stances now have limited uses that refresh after combat. This prevents spamming a single stance and encourages more tactical decision‑making. Many stances — especially defensive ones — received significant buffs.
Common and Rare Blessings have been reworked. Common Blessings now include meaningful choices, sometimes offering stronger bonuses with drawbacks. Rare Blessings received major buffs, with some effects increased three‑ or even four‑fold.
Special attacks have been overhauled. Previously, filling the Special bar was slow and the payoff wasn’t strong enough. We’ve buffed Special effects and increased Special generation across items, Blessings, events, and more — allowing full Special‑focused builds.
Rest for everyone. Deciding to go to the another Tale tier rewards with Health replenishment and increases maximum Sanity. You earned that!
This update also includes many smaller tweaks to highlight mechanics that previously felt too weak to matter.
Our next major step for Whispers of the Eyeless will be improving the Sanctum and simplifying certain systems without removing content — but that’s for the future.
More updates are coming; stay tuned! Join our Discord and follow us on X/Twitter and BlueSky to stay close to the darkness. Your story in Whispers of the Eyeless is about to begin anew. - Evil Gingerbreads
Sigilfarer: A Dice-Rolling Roguelite is now available on Steam! 🎲
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Whispers of the Eyeless ⚔️
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Whispers of the Eyeless ver. 1.2.0.2 Changelog
🧩 General
UI recoloring — many UI elements recolored to better reflect their associated Gods.
UI distinction — numerous UI elements redesigned to stand out more clearly from non‑interactive art.
Interactive highlights — entering panels now briefly highlights all clickable UI elements.
Shine frequency — shine effects on interactive objects now trigger more often.
Art updates — several illustrations refreshed for improved presentation.
📘 Quests
Quest image cues — clickable images in main quests now retain 50% hover color and enlarge every 10 seconds to help players locate all options.
🏛️ Sanctum
Callings
Awakened rewards — changed to 15/30 (up from 10/20).
Initial Supplies cost — removed from all Callings, left only on Purity influence.
Cultist disputes — effects made more impactful.
Faith prayers — Reliquary prayer bonus increased to +8% per day (up from +6%).
Whispers cost scaling — sacrifice cost increase per use changed to +4 (up from +2).
Cult Needs — event options rebalanced to be more severe.
Grand Artifacts — Darkseer & Tears of Secrets: Prophet XP per successful Calling changed to +100/+200 (up from +50/+100).
Daniel Lake follower — Sanity Damage bonus changed to +5 (up from +4).
🗺️ Tales
Dungeon/City icons — event icons now enlarge and shine when accessible.
Influence Tales effects — simplified and strengthened for both Dead and Living Gods. Affecting only Health, Loot and Sanity.
Leveling curve — XP per level increased to +15 (up from +10); base XP reduced to 25 (down from 50). Early levels faster, later levels slower.
Gods Channeling buttons — added animations for way better visibility.
Archetypes
First Prophet — XP gain +10% (down from +20%); cost now free (down from 50 Whispers).
Viper — 200% Counter (up from 100%).
Tactician — required Tales 8 (up from 5), 100 Whispers cost (up from 50).
Special Cooldown — minimum cooldown changed to 1 (down from 0).
Blessing with negative effects — updated art to red for clarity.
Stance system — all stances now have uses that replenish after battle (base 2). Bosses/minibosses have more uses.
Tier reward — choosing to go higher in Tales will replenish 20 Health and 20 Maximum Sanity.
Valour Guards — Guards will change position after the events, not before, their zone art changed.
Mania ailment — it will lower Sanity Replenishment per stack on top of old effects.
Lifesteal control — no longer can heal for more than Health value when battle begins.
Weapons & armor overhaul — base stats reworked; secondary traits moved to cursed items.
Example: Dagger now deals 6 Damage, +15% Critical Chance, +1 Special Replenishment (previously 10 Damage + double Critical Damage after Special).
🔮 Rare Blessings
Madness
Identity Thief — stolen Critical Chance & Evasion duration 1 turn (down from 2).
Mind Over Matter — Sanity per attack +15 (up from +10).
Divine Vengeance — Ability cost reduction per attack -8 (up from -5).
Dark Imitation — stolen Block +5 (up from +4).
The Web’s Bargain — Sanity in support stance +20 (up from +16).
Stability — enemy Sanity loss per Critical & Evasion -10 (up from -8).
Wrath
Bloodbound — ailment consume threshold 8 (up from 5).
Savagery Unleashed — Damage +10 (up from +8), Protection -4 (up from -2).
Blood Offering — Damage per critical +3 (up from +1), Health per critical -2 (up from -1).
Desperation — Protection -2 (down from -4).
Relentless Onslaught — Block Damage +5 (up from +4).
Unstoppable — added enemy Protection -2 after critical attack for next turn.
Desire
Flame Veil — Block loss per Evasion -10 (down from -12).
Majestic Form — Block per attack +6 (up from +4).
Slippery Momentum — Special per Evasion +8 (up from +6).
Keen Eye — Sanity after combat +10 (up from +5).
Collective Crescendo — Loot loss -1% (down from -2%), Special per hit received +2 (up from +1).
Desire’s Covenant — healing per ailment removed 4 (up from 1).
Desire’s Grace — Protection in defensive stance +5 (up from +4).
Mocking Shadows — Protection per enemy Evasion +3 (up from +1).
Avarice Alacrity — Damage +4 changed to Block Damage +10.
Furious Climax — added +2 Special points when combat begins.
✨ Common Blessings
Madness
Chittering Whispers — Sanity Damage +5 (up from +4).
Giddiness — Special per ability +4 (up from +2).
Desire
Lasting Vigour — Block Replenishment +5 (up from +4).
Rigidity — Initial Block +16 (up from +12).
Mixed Blessings — +50% higher base stats but with negatives.
Example: Devour: Damage +6, Protection -2 (previously Damage +2, Lifesteal +1).
🌟 Special Blessings
Order and power of the Blessings has been adjusted so that those unlocked later are stronger.
Desire
Preservation — Protection +4 (up from +2).
Shadows of Desire — Block +12 (up from +8).
Delighted Fervour — stance bonus changed to Block Damage +5 and Block Replenishment +3 for combat.
Combat Rhythm — now applies Corrode +5.
Madness
The Web’s Rejuvenation — Sanity +20 (up from +12).
Maniacal Laughter — enemy Damage -5 (up from -4).
Unsettling Grin — +4% Critical Chance & Evasion for Prophet.
Unleash the Web — now applies Mania +10.
Wrath
Stalking Hunter — enemy Protection -6 (up from -2).
Wolfheart — now applies Bleed +5.
Hematophage — Prophet Damage +2 (up from +1).
⚔️ Stances & Actions
Defensive stances — Block values increased by +25%.
Support stances
Void Tempo — Block +8/+16 (up from +6/+12).
Abyssal Tempo — Block +8/+16 (up from +6/+12).
Inner Peace — Sanity +30/+60 (up from +25/+50).
Meditation — Sanity +40/+80 (up from +30/+60).
Offensive stances
Foresight — Critical Chance +24%/+48% (up from +20%/+40%).
Brutality — Critical Damage +10/+20 (up from +8/+16).
Slash — Critical Chance +12%/+24%, Critical Damage +5/+10.
Attacks
Defensive Strike — Block +3 (up from +2).
🌌 Channel Divinity
Desire — Block +12 (up from +8).
Madness — Sanity +20 (up from +16).
Rest/Treasure bonuses — doubled.
🩸 Abilities
Bestial Laceration — Bleed +3 (up from +2).
Teasing Flame — Corrode +3 (up from +2).
Mind Invasion — Mania +6 (up from +4).
Fate’s Trick — Special +4 (up from +2).
🜁 Aspects
Aspect of Desire — Initial Block +4 (up from +3).
Aspect of Madness — Sanity Damage +5 (up from +4).
👹 Enemies
Special cooldowns — lowered by 2 for Pain Vessel, Stone Afflicted, Valour & Purity enemies.
Purity lifesteal — base Lifesteal 2 (down from 4).
Enemy specials — all updated values included (Mania, Damage, Critical Chance, Protection, Block Replenishment, Lifesteal, etc.).
Stupefy — Mania +8 (up from +6).
Overpower — Damage +10 (up from +8).
Precision — Critical Chance +12% (up from +5%).
Convalesce — Health Replenishment +20 (up from +15).
Horrify — Sanity Replenishment -8 (up from -4).
Fortify — Protection +4 (up from +2).
Uphold — Block Replenishment +8 (up from +4).
Blaspheme — Ability cost +8 (up from +5).
Earthbound — Lifesteal +4 (up from +2).
Cower — Evasion +8% (up from +5%).
Self-Harm — Damage +5 (up from +4).
Imitate — Damage +2 (up from +1).
Redemption — Sanity Replenishment +8 (up from +4).
Impair Critical — enemy Critical Chance -15% (up from -10%).
Impair Protection — enemy Protection -4 (up from -2).
Mimic — Sanity Replenishment +4 (up from +2); enemy Sanity Replenishment -4 (up from -2).
💎 Items
Fetish of Thorns — battles now begin with 8 Special points (previously: full bar).
Sanity Damage bonus — changed to +3 (up from +2).
Block Replenishment bonus — changed to +3 (up from +2).
Initial Block bonus — changed to +8 (up from +6).
Health / Loot / Sanity bonus — changed to +8 (up from +6).
Cursed item: minimum Sanity — changed to 10 (up from 5).
Cursed item: Sanity per event — changed to +10 (up from +5).
Cursed item: ability cost per hit — changed to +2 (up from +1).
Cursed item: Mania chance — chance to apply Mania per ability activation changed to 50% (up from 25%).
🐞 Bugs
Horrify fix — now correctly lowers Prophet Sanity Replenishment.
Flock sacrifice — no longer applies outdated effects.
Chalice task — now removes Whispers instead of Awakened.
Settings sliders — improved detection.
Awakened event — corrected text on third option.
Last Prophet letters — proper text displayed.
High City events — Notoriety now increases correctly.
Offensive stances — effects always apply to enemies.
Desire altar visuals — customization elements no longer clip.
Tutorial fix - combat tutorials are no longer missing.
Items space - if there is no space for items after Tales, those will be sold instead of removed.
Decree From Ruin, Rise - fixed to work as intended.