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Planet Killer Patch Notes v1.0.10

Planet Killer · Community Announcements · September 13, 2026

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Greetings Commanders, we have our first "big" patch after release today, I've been working hard on it all day because I want to make sure we have a good baseline and tackle all the bugs that are popping up from the huge amount of people playing. Thanks again to all of you in the discord and on the steam discussion boards pointing out bugs and quality of life improvements. I've tried my best to keep up with everything and there will likely be more patches soon as I continue getting the game to an extremely stable point.

Let's talk balance

Balance has been tough with the exponential scaling and how many different systems are interacting, and because of the vision I have for this game I want to have the balance perfect for the ideal experience, killing planets should be unforgiving and tough, sometimes you will run into a well defended planet that you simply can't beat, ideally you won't be able to force a win (40 depth run) every single run. "Breaking through" into an insane run will be harder now, but not impossible and I don't want to take away that magical dopamine fueled feeling when your build finally comes online and starts popping off, but I want the planets and encounters to eventually be insurmountable, rewarding players who really strategize and optimize and find new synergies and ways to get past nasty planets and push the leaderboards further and further, I want to avoid situations where you simply feel invincible even though you're on depth 150. This will likely still happen but eventually, with further balance tweaks and fixes I should be able to get the game to a point where the average run length, and insane unstoppable run length are where I want them to be. The changes I've made make it harder, but also give you more things to play with from the ship class system, and optimizations that make the encounters more fair like the warp in distance, and wingman control. Also I'm resetting the planets destroyed leaderboard for the first time since launch, since the difficulty is dramatically different now from launch.

v1.0.10 Planet Killer Patch notes

New Features and changes:

Game Balance:

Bug Fixes:

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