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Update 1.3.8

Armoured Commander II · Community Announcements · September 12, 2026

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ADD: Unit definitions can now include a player_squad_size field that sets a custom player squad size for that unit type ADD: Campaigns can now optionally set enemy air support levels that can change between combat weeks, used as an additional check during enemy air attack

CNG: Revised the system for spawning enemy truck units for a Convoy Attack objective hex, should now always spawn required number of truck units CNG: Rescue units now much more likely to try and dig in if possible, and very unlikely to move around the map

FIX: Description and introduction date of the M3L FIX: Units with a single attack (which must withdraw after attacking) will no longer be spawned as rescue units FIX: Removed unit definition for the L3/35 (HUN), which was already replaced with 35M Ansaldo (early) FIX: Code typo where terrain types with a generation chance of 0 might still be generated on the Campaign Day map FIX: Terrain generation on the Campaign Day map is now much more accurate to the intended weighted odds for each terrain type (thanks sparksflyupward!)

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