Thank you so much for your support over the past year, Wardens!
To celebrate Chrono Gear's first anniversary, we have a couple of cool updates for you...
Chrono Gear on Nintendo Switch!

We are pleased to announce that with the help of holo Indie, a Nintendo Switch version of Chrono Gear: Warden of Time is now in development!
In addition, Spanish and Indonesian language options are in the works, which will be brought over to Steam at the same time.
Version 1.1.14 Ready for Testing!

Tryptech has prepared a new update for us with several popular requests, including a cutscene viewer, true widescreen support, and Mac support!
This update is in the beta branch for testing. We'll bring it over to the main branch a few days if everything checks out.
You can read the full patch notes below.
General:
Added support for multiple aspect ratios (4:3, 3:2, 5:3, and 16:9). Stage layouts, HUD, menus, cutscenes, and 3D flight sections have been adjusted to match.
A cutscene viewer has been added to the Extras menu.
Adjusted level loading behavior. Transitions now load asynchronously and wait for the previous stage to unload, reducing hitching and memory spikes on heavier stages.
Exiting to hub after picking up a Golden Gear always grants the gear and a results screen.
Added infinite mana as a custom difficulty option.
Custom translation loading is now enabled.
Various Japanese translation corrections.
Golden Gear animations now play at the correct speed when spawning.
The Screen Shake setting now also applies to cutscenes.
Fixed the saved window resolution being overwritten by initial launch resizing.
Fullscreen and border art settings are now saved when changed.
Reverted airborne camera pan decay to an earlier behavior.
Enemy health bars are now hidden during cutscenes.
Fixed some enemies and objects going abruptly silent when they moved off-screen.
Checkpoint icons now light up correctly when their on-screen activation is unhooked.
Various minor bug fixes and improvements.
UI:
An Aspect Ratio option has been added to the camera settings menu.
Input presets have been added for keyboard and controller.
Added Instant as a text speed option.
Increased the maximum number of save files from 10 to 99.
Dialog boxes can now be advanced with the left mouse button.
Mitigated instances of overlapping pause menus.
Rewind options in the pause menu now default to the confirm option in speedrun mode.
Menu sound effects no longer interrupt other menu sound effects.
HUD messages now support longer text.
Kronii:
The Chrono Gear should now properly toggle when the input is pressed on the same frame as a jump.
Fixed an issue where the initial activation pulse of the Chrono Gear would spawn two Future Strike phantoms instead of one.
Attaching to certain gimmicks should now properly reset the input buffer for diving.
Hurtbox collision is properly restored after exiting certain gimmicks.
Dive can now be used to steer more sharply while already in a bubble tunnel or launch pad, instead of only if it was held on entry.
Warp crystal rides are now affected by time powers.
Fixed the fly hover sound having a delayed start when the Chrono Gear is active.
Adjusted the Kroniicopter startup animation when the Chrono Gear is active.
Fixed IRyS's wings not flipping correctly with her facing.
Sands of Time:
Fixed an issue that could leave the player stuck in the last area without any way to go back for any missed collectibles.
Bell Town:
Restored a hidden CD that was not appearing.
Adjusted the camera bounds near the tower.
The Battle of Bell Town:
Fixed a softlock condition where the boss would fail to appear if the drones were defeated and went off-screen while under Stasis.
Storming the Sanctum:
Prevented boss from leaving the boss arena.
The World Tree:
Fixed the game hitching for several seconds after collecting the Golden Gear.
Depths of Atlantis:
Fixed volcanic eel KO collision.
The Starship ID:
Minor cutscene adjustments.
Magitech Forge:
Fixed a strange interaction with boss's attack animation and Future Strike.
Fixed a minor glitch involving interactions between Mumei's glider and the bubble tunnels.
vs. RBC-4:
Fixed an oversight where the story flag can be not properly set after the fight, which caused the boss to not register as completed if the game was quit before the ending cutscene fully played out.
Mumei can now damage RBC-4 after her tutorial.
Fixed a visual glitch on RBC-4's Codex portrait.
The Space Between Worlds:
Fixed an oversight where the maximum number of Iron Wings that would spawn in the boss fight was swapped between Calm and Brave difficulties.
Fixed Slowdown not triggering when the maximum number of Iron Wings is in play.
Fixed an issue where Alter Laplus's wind push could send the player the wrong direction.
Case Closed:
Fixed clone positioning when defeated.
Minor tweaks to the camera bounds in the second and third phases.
The Ancient Ones:
The tentacle platform in the fourth room now resets properly when re-entering.
Dark Nest:
The Crystal Drake chase no longer appears or deals damage before the chase begins.
Steel on Steel:
Rewind to Start and Rewind to Checkpoint now work correctly when no checkpoint has been reached.