Hey adventurers!
Thanks to everyone who has jumped into the v1.3.0 beta so far. Your reports have been a huge help, and we've been working through them as they come in.
Today we're pushing v1.3.1 to the beta branch. This is a smaller update focused on bug fixes, including a few issues you flagged in the community and one important fix for players moving between the beta and the live build.
If you're already opted into the beta, Steam will download the update automatically. If you haven't tried the beta yet and want to help us test, you can opt in from the Betas tab in the game's Properties on Steam.
v1.3.1 Patch Notes
Bug Fixes
Fixed issue where some Roguelike preset tiles wouldn't correctly show all their skills and items.
Fixed issue where removing skill trees in Roguelike Mode wouldn't trigger a character save.
Fixed issue where Contagion spread damage was credited to the poisoned enemy in the combat log and did not spread when the poison tick was the killing blow.
Fixed issue where Unholy Sacrifice dealt less damage than its tooltip suggested.
Fixed issue where a non-host player's Fortune, and any skill it granted such as Enchant Shadow, could vanish after equipping it or using the Bonfire's Level Up Fortunes option in multiplayer.
Fixed a saved data corruption issue when playing the live build after playing the beta build.
Fixed issue where the Remove Skill Trees window showed no character portrait when it opened right after creating a new Roguelike character.
Fixed issue where Roguelike powerup option selections wouldn’t load properly
Fixed issue where you could remove skill trees on characters above level 1
Keep the reports coming
As with v1.3.0, the goal of the beta is to catch problems before the update goes out to everyone. If you run into a bug, a crash, or something that just feels off, post it in the community forums or the beta channel on Discord. The more detail you can give us, the faster we can track it down.
Thanks again for helping us test, and we'll see you in the Realm!
The Stolen Realm Team