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1.1.2 Changelog

Dice A Million · Community Announcements · September 10, 2026

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This is the last patch for a while (unless something critical comes up!). I'm going on vacation for a month! been working non stop for well over a year now, so I need some rest. thank you so much for the love on the update and everything I do, I feel super honored that I get to do this for a living :). see you again very soon!

Changes:

- Adding a Face Weight now costs 2 stars instead of 1 on the boss shop - Ruby and Good Job Sticker no longer affect mult equals or lesser than 1

- Dice with special face descriptions now show their correct symbol on the faceweight display and their rolled display (i.e Suit Die weighted to spades, will show a spade in the faceweight icon, instead of a 0)

- Gilded Coppermind no longer gives 1.75X mult, instead gives 0.5X (but still triples your remaining pips)

- Green charged dice tint now has priority over cyan frost dice tint (i.e Piggydie on an encounter with The Frost will appear green instead of cyan when charged up)

Bugfixes:

- Fixed some mult displays not showing their correct mult when having a Ruby or Good Job Sticker

- Fixed some dice being affected twice by Ruby or Good Job Sticker

- Fixed Ruby's multiplier text not being in red

- Fixed The Patient plus version boss description being missing

- Fixed the power info section of the bag menu sometimes overlapping with various tooltips

- Fixed Cyan Hand's special Power V modifier not being reflected in the stats menu

- Fixed Face Weights being triggered in the Face 3 final door, leading to some unintended interactions with certain rings

- Fixed charged/frost dice tints not displaying on dice locked onto the table that are enchanted

- Fixed Gilded Alchemist's Ring not working as intended

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