Early Access Update 1 is out now! Gather your friends and discover online co-op multiplayer, the Warlock class, new character customization options, 30 new World Events, and more in Solasta II.
Frangipane is ready to choose her Warlock Patron!
Update 1 Trailer
Update 1 for Solasta II is out now! Discover everything it brings in this trailer!
Want a closer look? Read on for an overview of the new features included in Early Access Update 1.
Online co-operative multiplayer
More information in the Dev Update #25 - Multiplayer Mode.
Warlock class and its two subclasses
More information in the Dev Update #26 - Warlock Class Spotlight.
30 new World Events
More information in the the Early Access Update 1 news.
New Character customizations
Community requests
Dice Rolling for Character Stats
Cloud Saves
You can now play Solasta II via GeforceNow
New Controller Shortcut
Spell Component Rules
We also added performance indicators to help you better understand the connection issues you may encounter. Here is how they currently work.
Connection Issue Indicators

Character Saves and the Character Collection
We have updated how characters created in the Character Editor are saved.
You can now choose between Apply and Save.
Selecting Apply applies your changes and returns you to party setup without adding the character to your Character Collection. Selecting Save applies your changes, adds the character to your Character Collection, and gets you back to party setup.
Before you head out to experience the new content available, please have a thorough read below to find all details about:
Alternative branches on Steam in case of major blockers
Understanding issues we already know of and will try to fix as soon as possible (thanks for your patience!)
A complete (and long!) list of all things fixed, added or improved since the last major update, last June!
Previousversion and Beta branches
Previousversion branch While your save files should remain compatible with the new update, you have the possibility of rolling back to the previous version if you’re running into issues that did not occur previous to Update 1 release (simply bear in mind that the game will be playable solo only and without the new warlock class). To do so, simply right click on Solasta II in your Steam Library and select Properties, then go to the Game Versions & Betas tab and select previousversion. Beta branch Choose this version, especially if you encounter either of the following issues:
You experience infinite loading screens upon leaving for the Worldmap
Characters can't move on their first turn if they ambush the enemies
You experience crashes upon rejoining the session after quitting and relaunching the game
This version of the game should get you going! Just make sure you go back to the Default Public Version at some point, otherwise you won’t get the newest hotfixes later on!
Known Issues
For the latest information about known issues and available workarounds, please refer to the Solasta II Known Issues Support article. If you encounter a bug, you can report it using the dedicated bug-reporting feature on the Solasta Support page.
v0.4.2.112340 Changelist
Classes
Cleric
Attempted to fix an issue when leveling Sorcerers and Clerics to level 4 where all level 1 spells could already be selected while the game still required selecting another one, preventing players from swapping their level 2 spells.
Addressed an issue where the Cleric characters when created via Quick Creation or Advanced Creation appeared with Mace in the Weapon Slot, Shield in the second slot, and the Light Crossbow un-equipped. This setting prevented the characters from casting spells as they didn't have a free hand.
Corrected an issue where Hairstyle 20 clipped through Fighter and Cleric shields
Fighter
Prevented a blocker caused by clicking Next in the Proficiencies tab during an Advanced Fighter level-up to level 4
Fighter characters should now receive their intended armor when starting a game.
Addressed an issue where choosing to multi-class to a level-1 Fighter would result in damage rolls receiving abnormally large numbers and dealing tons of damage to enemies in Combat.
Corrected an issue where Hairstyle 20 clipped through Fighter and Cleric shields
Paladin
Casting Divine Favor no longer incorrectly changes an attack's success probability
Free Divine Smite should now correctly count as a bonus action in combat
Paladins should be able to use a Free Divine Smite in combat after expending all spell slots
Characters multiclassed as Paladin 3 / Sorcerer 1 should not be able to prepare level 2 Paladin spells before reaching Paladin level 5
Addressed a crash happening when the Paladin used the Cast Spell button in the combat in Lion’s Den
Addressed an issue where the Paladin Class features layered through his Class description on the Character Creation screen on Steam Deck.
The Divine Smite interface no longer appears when the bonus action has already been spent in the same turn
Rogue
Added Cunning Action / Hide to the Rogue
Addressed a bug where the DC calculation for Rogue Shadow Caster was displayed as CON while it should be INT in the UI Logs.
Sorcerer
Corrected Shadow Armor's infinite duration to match the spell's description
Attempted to fix an issue when leveling Sorcerers and Clerics to level 4 where all level 1 spells could already be selected while the game still required selecting another one, preventing players from swapping their level 2 spells.
Characters multiclassing into Sorcerer level 2 should not be able to select their Metamagic options during level-up
Corrected the description of the spell “Shadow Dagger” as it wasn't displayed properly for the Russian language due to an improperly closed tag.
Quickened Spell no longer appears or becomes usable after the main action unless it was selected during level-up
Characters multiclassed as Paladin 3 / Sorcerer 1 can no longer prepare level 2 Paladin spells before reaching Paladin level 5
Addressed a bug when, while in Combat, upcasting Chromatic Orb and getting it to bounce/leap twice in one cast caused a blocker.
Wizard
Corrected Shadow Armor's infinite duration to match the spell's description
Characters multiclassing into Wizard level 2 should not be able to select their Metamagic options during level-up
Addressed a bug when, while in Combat, upcasting Chromatic Orb and getting it to bounce/leap twice in one cast caused a blocker.
Spells
Updated the icons for several spells
Resolved a blocker that prevented players from ending their turn after using "Ready Action" in combat.
Targets that succeeded on their Wisdom saving throw against Hideous Laughter are no longer knocked prone
Character Creator
Removed the delay and unwanted subtitle that occurred when playing a voice line in Appearance Customization
Improved several hairstyle visuals.
Resolved visual issues affecting character faces.
Improved Character Creation stability by addressing several crashes.
World Map
Resolved several visual issues on the World Map
Improved the reliability of several events by resolving issues that could prevent progression.
Addressed visual issues in Caer Mar, Old Harbour, Star Temple, and Old Siklas Building
Added fast-travel waypoints to Ferendragh, Caer Mar, Sentinel, Star Temple, Lion's Den, Lost Treasure, Haunted Harbor, and Tamesh Camp
Ferendragh Monastery
Landry's weapon should now visible when he attacks during combat
Landry's final banter after the Kobold combat should no longer appear as a Missing String Table Entry
Made changes to a bug making all characters' cloth jitter after a camera-angle change during the Landry cutscene
Siklas Temple
The Cave Ettin's weapons should now be scaled correctly for his size
Going to The Sentinel for a third time should no longer cause the characters to be out of bounds
Long Rest should now be available after the new Harpy encounter when players previously chose a peaceful resolution and took a Long Rest
Caer Mar
Corrected a bug with a visible day-cycle change at the end of the Trespassers cutscene in Caer Mar
Characters' legs should no longer clip into the terrain in Caer Mar's prison cell
The minimap should now display the correct Caer Mar map upon entering the location
Old Harbor
When traversing the World Map, players should no longer become stuck in Old Harbor because of the new spawn point in the Long Rest Zone
Bugfixes
Cinematics & Animation
Resolved animation issues in several cutscenes
The Ettin's weapon should no longer occasionally disappears into his back during his attack animation
Characters should no longer wear their armor when showing Maraike's mark on their arm in solo mode.
Improved Father Dalron's lip synchronization for a particular line in Ferendragh Monastery
Addressed other cutscene issues, including day-cycle changes, lip desynchronization, character and weapon clipping, and blocked points of view.
Combat & AI
Harpies should now fly to their destination instead of teleporting there
The Cave Ettin should no longer leap at the start of combat after the kicking roll
Monster Spellcasters should now correctly roll Concentration checks when damaged
The impact VFX should now correctly hit targets that succeed on their saving throw.
Resolved an issue where combat could no longer progress if the Spy Trainee failed its attack roll after the Explosive Barrels sequence
Addressed an issue in combat where attacking with the Push option of a weapon with the Push specialty could cause the enemy to become stuck in place or mid-air.
Quests & Exploration
Made changes to address an issue where reloading a save during the Crabs combat in the Ducts would complete the encounter automatically
After talking to Rickard in Caer Mar, saving and reloading should now update the quest correctly without requiring the player to leave the room
Jebfa should no longer spawn on top of a barrel when the player goes to pick her up for her quest
The Crabs combat in the Ducts should no longer end in an automatic victory after reloading a save made during the encounter.
Quest items looted during "Customs Inspections" should no longer remain in the player's inventory after the quest is completed
The waypoint camera should now correctly follow the party after fast travel
Audio & Interface
Made changes to remove the unintended water and quest-opening sound effects that played over the background music when creating a new adventure
Prevented the first two words of incantations from replaying when the player moves.
Made changes to address an issue that caused the logo video to play twice when launching the game for the first time, with the second playback having no sound.
Clicking the minimap to open the world map no longer opens the quest log instead
Visuals & Equipment
Adjusted the size of the Boots of Elvenkind, which appeared too large, in most cases but it might still happen under certain conditions
Addressed a clipping issue affecting Hide Armor +1
Stability
Addressed a crash occurring on first boot on lower-spec PCs
Rules & Character Mechanics
Addressed the issue with The Cautious feat's Improved Perception condition not applying its intended effect
The "Great Weapon" feat should now readjust the damage dice correctly
The Vex weapon mastery should no longer be removed when the user attacks another character, in accordance with Range of Weapon
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