🥕 indicates improvements made based on community feedback. Thank you!
1.0.31
New Content
• Added 2 new upgrades for the Sword and Shield.
• Blinding Silence:
Increases Lightning Damage by 5. Increases the number of attacks performed by the Thunder's Earring artifact by 1 and its damage by 100.
Using Special Attack: Cleave immediately activates Thunder's Earring.
• Garden of Needle Ice:
Increases Cold Damage by 5. The Ice Vine artifact now orbits the player when activated and no longer has a cooldown.


• Removed the Sword and Shield's Magic Wand upgrade and replaced it with 1 new upgrade.
Prismatic Magic Wand
Changes Weapon Attack to use Magic Missile, with its element determined by Highest Elemental Damage.
If 2 or more elements are tied for the highest value, it deals Chaos Damage instead.

• Added 1 new upgrade for the Great Sword.
Bloodletting Gearblade
Replaces Special Attack: Reassemble with Bloodletting.
Bloodletting: Sets Max HP to a fixed value and converts the excess at the time of activation into increased damage. When the effect ends, any current HP converted this way is restored.

• Added 1 new upgrade related to Special Attack: Ammo Compression for the Crossbow.
M-9200
Compressing 10 or more rounds creates an enhanced compressed round, making the projectile larger and increasing its damage by 20%.

• Added 1 new lightning-related upgrade for the Blade.
• Cerulean Cloud Sword 'Arges'
Reduces Weapon Attack damage by 20%, but changes it to scale with Lightning Damage.
Replaces Sheath with Special Attack: Cloud Slash. Whenever Storm Cloud strikes with lightning on its own, gain 1 stack of Residual Lightning. (Max 20)
• Special Attack: Cloud Slash: Consumes all Residual Lightning to perform a wide slash in front of you. (MP cost: 5)
• Residual Lightning: Enhances Special Attack: Cloud Slash. Base power increases every 5 stacks (200/220/250/300% of Lightning Damage), and each stack increases damage by an additional 5%.

• Added 8 new artifacts.
• Faded Shield Crest
Weapon Damage +5/10/15
Transforms into Crest of the Iron Wall after 50 successful uses of Perfect guard
Crest of the Iron Wall: Weapon Damage +15/20/25, reduces Block cost by 20/30/40%
• Rusty Tsuba
Weapon Damage +2/4/6
Transforms into Master's Tsuba after blocking enemy attacks 30 times with Unsheath or Sheath
Master's Tsuba: Weapon Damage +5/10/15, increases the invincibility duration of Sheath and Unsheath by 0.05/0.15/0.25 seconds
• Trainee Duelist's Epaulette
Fires a sword spirit at the nearest enemy upon a successful Special Attack: Parry
[Damage: 250% of Highest Elemental Damage as Chaos damage]
Duelist's Epaulette: Fires a sword spirit upon a successful Special Attack: Parry, a Special Attack: Fury hit, or a hit with the final strike of the Normal Attack combo (350%)
• Dull Resonance Stone
Highest Elemental Damage +2/4/6/8
Transforms into Resonance Stone when Move Speed reaches 140% or higher
Resonance Stone: Highest Elemental Damage +8/10/12/14
• Stiff Crank
Crossbow Reload Speed +5/10
Transforms into Marksman's Crank after completing Reload 50 times
Marksman's Crank: Crossbow Reload Speed +10/20, increases Normal Attack Damage by 30/40% and Special Attack Damage by 30/40% for 10 seconds after completing Reload
• Midday Whetstone
Dealing weapon damage activates Solar Blade 0/1/1/1/2 additional times
Attack Speed +3/6/9/12/15
True Damage +1/1/2/2/2
• Meteorite Mirror
Retrieves 1 additional Solar Blade when retrieving them
Solar Blade Damage +3/6/9/12
• Blacksmith's Tongs
Increases Weapon Attack damage dealt to targets affected by Burn by 5/10/15








Stages
• Adjusted tile placement in some areas to look more natural.
Qliphoth's Temple
• Fixed an issue caused by rewards and stairs being placed too close together.
• Added collision to tiles that were missing it.
Bosses
Erma, the Mad Scientist
• Fixed an issue where Golem forcibly destroying a totem was not displayed correctly on clients.
Qliphoth
• 🥕 Fixed an issue where a lion remained on the client's screen in certain situations.
• Fixed an issue where players could take damage even after moving inside the barrier in certain situations.
• 🥕 Fixed an issue where the game could not be restarted if the player died at the same time as the boss.
• Fixed an issue where the screen could remain dark during the arena-wide attack in phase 2 in certain situations.
Artifacts
| Changes |
|---|
Thorn Charm • Before - Physical Damage +1/1/2/3 • After - Physical Damage +1/2/3/5 |
Mini Ballista • Fixed an issue where it rotated differently only on clients in multiplayer. • Fixed an issue where the effect opacity setting did not apply to its visual effects. |
Broken Sapphire • Fixed an issue where it was also consumed when other evasion effects activated. |
Slim Cushion • Removed unused visual effects. |
Fretted Clay Tablet • Changed its effect. • Before |
Blood Stone Ring • Changed its effect. • Before• Damage Taken Recovery: When you take damage, a percentage of the HP lost gradually regenerates over 10 seconds. (Taking damage during regeneration reduces the remaining healing amount) |
Vital Touch • Changed its effect. • Before• Added a unique visual effect. |
Meteorite Earrings • Changed the item's rarity. (Legendary → Rare) • Removed the Solar Blade Damage 5/10/15 stat bonus. |
Droplet of Plitvice • No longer consumes MP when all 5 orbiting ice swords are present. |
White Paper • 🥕 Both combo icons are now displayed when two combos apply. |
Elastic Band • Fixed an issue where Dash recovery could exceed the limit shown in the UI. |
Weapons
| Changes |
|---|
Perfect Balance • Increased the angle covered by guarding while attacking. (90° → 110°) |
Starlight • Changed the weapon's effect. • Before |
Drifting Ash • Fixed an issue where the Tier 2 upgrade only increased Attack Speed by 10%. |
Carrot Sword • Changed the weapon's effect. • Before |
Ballista Sword • Changed the weapon's effect. • Before |
Solis Missio • Changed the weapon's effect. • Before |
Creeping Despair • Changed the weapon's effect. • Before |
Solis Imber • Changed the weapon's effect. • Before |
Frozen Smelt • Changed the weapon's effect. • Before |
Colossal Crossbow: Rapid Freeze Crystal • Changed the weapon's effect. • Before• Frost Relic: Frost Veil: Normal Attack also benefits from effects that enhance Frost Relic. • Added new projectile visual effects. |
The Barnacle • Changed the effect of Special Attack: Explosion. • Before |
Beast Marks Sword 'Hou' • Changed the weapon's effect. • Before |
Heidi • Changed the weapon's effect. • Before• Fixed an issue where attacks did not work correctly when Sheath and Dash were pressed simultaneously. • Added new attack visual effects. |
Solis Braca • 🥕 Fixed an issue where Special Attack could not target enemies when using a gamepad. |
Sacred Jar • Changed the weapon's effect. • Before• Carrot Soldier: A Companion summoned by the player. Its attack damage is based on the player's Normal Attack damage. Each summon lasts 20 seconds, with up to 5 active at once. |
Formless Dance • Changed the weapon's effect. • Before |
Successor • Changed the weapon's effect. • Before• Magic Wound: Increases Grimoire damage taken by 6% for 10 seconds. (Max 5 stacks) |
UI
• Added a Comprehensive Training Grounds tutorial.
• You can enter the Comprehensive Training Grounds from the entrance to the Training Grounds.
• Open your inventory in the Comprehensive Training Grounds to take out and try items you have unlocked so far.
Bug Fixes
• 🥕 Skills assigned to weapon slots are now restored to the quick slots when weapon input customization is disabled.
• Improved an issue where characters could get stuck on certain terrain corners.
• Fixed an issue where the pre-evolution or post-evolution forms of evolving Artifacts would appear and then disappear in the Mystic Pot.
• 🥕 Fixed issues with quest progression when certain quests were being progressed simultaneously.
• 🥕 Fixed an issue where a certain costume could not be unlocked in Chapter 1.
• 🥕 Fixed an issue where the earthquake cutscene in Chapter 6 would play again after visiting another area.
• Fixed incorrect dialogue assignments in certain weapon tutorials.
• 🥕 When the number of potion slots decreases, potions in the removed slots now drop on the ground.
Multiplayer
• 🥕 Spectating now ends when the player being spectated moves to another area.
• 🥕 Dropped bound items are now visible on the ground to all players, but attempting to pick them up displays the message "Bound items cannot be picked up."
• 🥕 Added a character limit to chat messages and prevented certain special formatting, such as tags, from being applied.
If you encounter any bugs or have suggestions, please let us know through our Discord channel.
If you encounter a bug or crash, emailing us the log files from the location below would be a great help.
Thank you.
Log File Location
C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria
Player.log contains the logs for the current session.
Player-prev.log contains the logs for the previous session.
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