Normally I'd write a long post, but I think I'll let this one speak for itself. We've had quite a few reviews and comments saying the game was abandoned, we took the money and ran (despite bringing it out of EA and supporting it after release) and some other unsavoury stuff that pained my sweet, Polish heart.
For the past year we've been quietly rewriting pretty much all systems to make them more modular, easier to work on and compatible with networking. WuS never meant to have multiplayer, partly because we were afraid to even attempt to implement it. Networking is HARD.
Then the code became massive spaghetti, and I had to rework quite a lot of it - that's where 1.2 came about.
However, alongside 1.2 I was working on networking for the game, and that's where this update comes in. We give you MULTIPLAYER.
At the moment there's 1 versus map (this mode received the least attention and testing to be fair, so report any issues), and all campaign maps were added in as CO-OP too. I'd like to thank our discord members, Tekarin and TheTonts for helping us out with testing and bringing our attention to a lot of bugs!
In the future, we'll consider adding more players and unique MP maps - we just need your feedback for what we have already.

Report away any issues, problems, and write your wishes too! We'll try to do whatever we can :)
Please, if you could, give our game a review on Steam as well. It really helps!
All best, and happy fighting!