I was planning to release this patch on the beta branch before sending it live, but there was a couple of bugs, already fixed in this build, that ended up causing problems in the 1.2.2 branch that was released earlier in the week. So! I went ahead and pushed this branch live as well and things in general should be running smoother all around now.
v 1.2.3.1
Multiplayer
Joining dedicated servers bug fixed
Better messaging when a join fails
Fixed a bug that could position a client improperly on server join
Fixed a MP specific shrine bug
Cleaned up some annoying logs on dedicated servers
World generation & terrain
Dungeon generation is spread over a few frames and you drop in once it is ready
Resources & procedural spawning
The draw Distance setting better drives how far objects stream in
Object streaming can now handle more real objects appear per frame
Distant world data now properly cleaning itself up once far enough away
Combat, skills & entities
Flame Glyph was causing a fatal error, now fixed
Danger decals no longer persisting in some instances
Ability effects better decoupled from framerate
Champion monsters spawning once again
Fixed errors when an encounter was cleared by a pet or by a player who had just disconnected
Improved familiar and monster pathing performance
Farming
Placing crops, planters and facilities no longer reports "Obstructed" on empty ground
Crop growth and watering performance improved
Building & placement
Fixed a bug causing a failed placement to still spend resources
Fixed a couple errors in the free-form builder when changing recipes or snapping pieces to sockets
Inventory
Fixed an error when swapping or right-clicking inventory slots
User Interface
Main menu buttons no longer silently do nothing if the menu fails to set itself up; it now repairs itself and reports a real cause
Pressing hotbar keys during character creation no longer throws errors
Fixed errors from the achievement popup, the target frame, the facility upgrade panel and several main-menu buttons
Saving & loading
Improved backup save creation and recovery
Possibilities for data timing problems reduced during autosave
Player buildings in caves now saving on cave exit
Fixed a case where a world save could get stuck and hang the game on quit
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