Enforcers and Revolters are introduced to Gun Mastery skins, a spiced-up kill feed, better weapon shaders, networking improvements, and more in this brand-new Breachers update. Check the Discord or the changelog below to see the full list of changes, bug fixes, and improvements in detail.
Introducing, Gun Mastery!

Ever wished you could unlock free skins for your favorite weapons by using them a lot and completing challenges with kills, headshots, revenge kills, long shots, or double kills? Your wish has been granted with the new Gun Mastery system. Every single gun in the game, now has a Gun Mastery track to progress through with challenges that become harder the further you progress through the tiers. When completing all challenges for a tier, you will receive the corresponding skin, plus players will receive XP for any completed challenges. Will you be the first to complete all the gun mastery tiers for every weapon in the entire game?

A Caked Up Kill Feed!
The in-game kill feed is getting some new additions. It will now display long shots kills, multikills that happen in quick succession, or revenge kills when killing a player that has killed you prior.
And More!
Additionally, the Breachers' weapon arsenal has never looked better. We’ve upgraded the weapon shaders to be a bit more reactive in terms of the environment they’re in. Plus, we’ve also added various fixes and networking improvements to make your overall game experience better. As always, let us know about what you think of this update in our Discord, and be on the lookout for the many exciting updates we still have in development for the future! Cheers, and see you in the game! -TF
Changelog | v39.0.4
Featured
Added **Gun Mastery** that lets players unlock various tiers of skins for each weapon
Added **New Kill Feed Events**: Long Shots, Multiskill, and Revenge Kills
Added **better Weapon Shaders** making the Breachers arsenal look better than ever
General
Added the Gun Mastery skins
Added challenges for Gun Mastery tiers
Improved several networking processes
Improved Voice Chat connectivity error handling
Fixed issue that negatively impacted death recap accuracy (though it will always be an estimate, not exact)