Version 1.9.1
Main game:
- Renamed Challenge atom to Fusion, and Extra atom to Master
- Chart tweaks for Take A Number (Easy), VFX tweaks for Femme Fatale and Night Echo (Future Funk Mix)
- Metadata fixes for Take A Number (Polished Gem Mix) and Femme Fatale
- Mixing for Take A Number (Polished Gem Mix) has been updated to match the OST video
- Controller lights have been made more accurate to their intended values (thanks Flowrence!)
- Freeplay mode level sorting is now kept between levels
- Certain hold eases that go outside of the normal ranges for eases no longer reduce angle leniency
- Achievements now trigger for level unlocks when leaving mid-marathon if you met the unlock requirements
- Fixed Take A Number (Polished Gem Mix) ignoring the disable VFX setting
- Fixed an issue with unpausing causing taps in the next few beats to become unhittable
- Expanded HUD mode's accuracy display now shows the same number as the results screen when mineholds are used
- Fixed "remove cranky" april fools joke persisting even if april fools jokes are disabled
- Buttons in certain menus no longer have overlapping hitboxes when navigated with a mouse
- gone fishin' now respects "lock mouse to window" option
Editor:
- Added OutIn variant for all ease types
- Added vertical text justification for text decos
- inBounce and outBounce eases are no longer swapped
- Updated list of restricted RTF fonts for the song wheel
- Fixed Steam Workshop not working consistently when the game is launched from outside of Steam
- Fixed costumes that have useFaceStencil enabled behaving incorrectly with Edit Player events
- Trying to create a variant for a level that does not use the manifest system no longer crashes the game, and instead shows an error