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Rolling Line in real life! v6.2

Rolling Line · Community Announcements · September 09, 2026

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Guess what! I've just been at a local model railway expo here in Nelson (New Zealand).

This is the first time I've ever done a proper public demo of Rolling Line at an event like this and it was an amazing experience. So many people got to try the game for the first time, and I even ran into a few people that had heard of it before already!

Since this public demo went so well I'll certainly be trying to attend more of these in the future, like the larger Christchurch expo next year (there's one happening in Christchurch in just a few weeks but that was too short notice to get organized for).

Something I was also working on (which I didn't manage to get ready in time for the model railway expo) was some hand-made physical release disks! These are basically just me printing out and setting up my own disk copies one-by-one, so there won't be many of them. The main purpose is to sell at in-person events, but I will probably sell some online just for fun. The shipping will be pretty expensive though, because I of course live in New Zealand at the bottom of the world.

More news will be coming on this later when I've actually finished making them.

While on the topic of public demos, here's a reminder that the game actually already has a "demo mode" option built into it! If you enable demo mode (from the pause menu) the game will hide most of the superfluous menus (like the editing options on the wall, and most settings) and run the game in a simpler form. By default things like train interaction are disabled, but you can still enable them if you want.

Demo mode is perfect for if you are wanting to show people the game in a public setting (like a model train expo) or if you just want to introduce someone to the game in a very simple way.

While this update was mainly just a news post to talk about the model railway expo, this update also includes some fixes and features:

And also here's some demo mode specific changes:

And that's all for now!

It was such a great experience to demo the game to people in real life, and quite inspiring to see how well the game mixes with the real world model railroading hobby. I'm definitely committed to making this a proper model railway sim in as many ways as possible.

...which is what the next update is going to be heavily focused on!

Thank you to all my Patreon supporters!

Current Patreons:

Space Pizza/oscped4, Phil Davies, holden050, James Kesler, Taerom, LunaFromSpaaace, jan, scj643, Gustavo Sanchez, Garst, Matthew Johnson, Gazzac100, Teapop311, Thomas Merolla, Ben Burch, Detroit_, Don Willis, Jack Fruh, Jed, Lynk_Wyland, Nathan Perez, Ábris Pataki, Outertoaster, KathalLasagna, Richard Prior, Michelle chan, Joblogh, Railraider, The_President, SmokeStream, Matt, EmperorSal ツ, Hypothesiz, Trainiac 21, ItzAerozic, Microcosmologist, CAMOGUY54321, Jayton Hawkins, Jonathan Ginsburg, SeTP1, WingoDingo, Skilker, Blake Prevett, Helga Nordgren, HuskyDynamics, EngineerSmith, KANedTiger

Past Patreons:

Codebag Playz, Ethan Lamont, Rivet, Simon, Joey Drysdale, DOLLIN, JohnR, Leto Gloas, Rowan Mackenzie, Lutz, Carter Shew, The Cat Train, Trackmeister, NESecretWeapon, TheAmazingRyry, Clae

You can join the Patreon to help support me to keep making free updates!

Also, as with all my devlog videos that I post on Patreon, I upload them to YouTube for everyone as well usually a few weeks later. So the map tour I posted recently on Patreon is now available on YouTube:

https://www.youtube.com/watch?v=ws11_T_ljDs

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