
Hey adventurers!
In our recent community update, we said that we were returning more of our attention to Stolen Realm, revisiting long-standing issues, and looking at ways we could continue improving the game.
Now we have something a little more concrete to share.
We’ve been working on v1.3.0, a new Stolen Realm update containing new Roguelike features, quality-of-life improvements, and a large number of bug fixes.
Before we release it to everyone, we want to put the update into a public beta and give the community a chance to help us test it.

What’s New?
There are several additions in this update, including:
Endless Roguelike Difficulties
Roguelike no longer ends at Difficulty VI.
After completing Difficulty VI, you’ll unlock Difficulty VII, followed by progressively higher difficulties for those of you who want to keep pushing your builds further.
Yes, we heard you, Roguelike players. 😉

More Control Over Roguelike Builds
We’ve added a new Skill Tree Removal Roguelike power-up.
You can spend Roguelike currency to purchase removal points and then use those points on individual characters to remove selected Skill Trees from their random skill pool.
This should give you more control over the kinds of builds you’re trying to create while still keeping the randomness that makes Roguelike runs interesting.
Free Skill & Attribute Resets
You can now reset your Skill Points and Attribute Points for free while in town through the Character and Skill Tree menus.
Experiment away!

Improved Inventory Search
Inventory search has received a significant upgrade.
You can now search using:
Damage types
Attribute effects
Special effects/text
Rarity
Item types
Equipment types
Item names
We’ve also added autocomplete suggestions to make finding what you’re looking for easier.

Fortune Search
Fortunes can now be filtered using search tools, making larger Fortune collections much easier to navigate.

Major Bug Fixes
We’ve also been working through reported issues, including several more serious bugs that we particularly want players to help us verify during the beta.
Fixed map generation occasionally running twice, which could result in floating or duplicated island geometry appearing over the actual map.
Fixed an issue that could cause rooms to fail to rise correctly and begin shaking.
Fixed characters occasionally being assigned to the same hex, along with other issues caused by incorrect hex assignments.
Fixed Heart of the Realm boss achievements not unlocking correctly.
If you’ve experienced any of these issues previously, we would especially appreciate you testing them again during the beta.
Help Us Test the Update
This is a beta build, so before we roll it out to everyone, we’d love your help testing it.
If any issue listed as fixed below still occurs, behaves differently than expected, or causes a new problem, please let us know.
You can share your feedback in the comments on this article, or join our Discord and report it in the Stolen Realm Bugs channel: https://discord.com/channels/882339707726495745/1262886325678243923.
The more detail you can provide such as what happened, how to reproduce it, screenshots, videos, or anything else that might help, the easier it will be for us to investigate and make sure the update is ready for full release.
How to Access the Beta
Find Stolen Realm in your Steam Library.
Right-click the game and select Properties.
Select Betas.
Choose Open Beta from the Beta Participation dropdown.
Steam should automatically download the v1.3.0 beta build.
You can return to the normal version of Stolen Realm at any time through the same menu.

v1.3.0 Beta Patch Notes
Features
Added Endless Roguelike difficulties. After completing Difficulty VI, you unlock Difficulty VII and progressively higher difficulties.
Added a Skill Tree Removal Roguelike power-up that allows you to spend Roguelike currency on removal points, then spend those points per character to remove Skill Trees from that character's random skill pool.
Reassign attribute and skill points freely while in town, directly in the Character and Skill Tree menus. Partial changes are supported, so you can shift a few points without resetting your whole build.
Inventory search now matches effects and properties. Searches can match damage type, attribute effects, special text, rarity, item type and equipment type instead of only item names.
Inventory searches now provide autocomplete options.
Fortunes can now be filtered using search tools.
Bug Fixes
Fixed map generation running twice, which produced floating or duplicated island geometry overlaid on the real map.
Fixed an issue that caused rooms to not rise correctly and begin shaking.
Fixed two characters being able to end up standing on the same hex and other bugs related to faulty hex assignments.
Various performance optimizations
Fixed Heart of the Realm boss achievements not unlocking.
Fixed Branching Shot not chaining when used with guns.
Fixed Ring of Freedom's opportunity attack immunity not applying on tiered variants.
Fixed various spelling errors.
Fixed the Chaos skill "Helping" Increased Armor tooltips showing a damage-style range instead of a flat value, and the Greater version understating the armor actually granted.
Fixed Replicate's clone explosion dealing more damage than its tooltip stated
Fixed issue where Replicate's clone explosion damage range wasn’t being displayed correctly.
Fixed issue with tooltips calculating flat damage before the damage range calculation instead of after
Fixed issue where crafting a Vitality bonus onto equipped gear wouldn’t update current health.
Fixed the Sacrificing crafting mod's -10% max health being added to the vitality bonus instead of applying as its own multiplier like other max health effects.
Fixed issue with Avatar of Flame where heat damage wasn’t benefitting from Mana Power, and the tooltip now includes flat fire damage and applies +% Fire Damage correctly.
Fixed issue where Rune of Exploding's tooltip ignored flat fire damage, applied +% Fire Damage incorrectly, ignored Master Assassin, and displayed its damage in a smaller font than other fire skills.
Fixed issue where the Black Dragonkin's abilities were in a different order than the other Dragonkin forms.
Fixed issue where Bloodied Bargain's description stated a 6-30% Physical Damage bonus when it actually grants 8-40%.
Fixed issue where Drop of Shadow's description stated a 6-30% Shadow Damage bonus when it actually grants 10-40%.
Fixed issue where Enchanted Whetstone's description stated a 10-30% Weapon Damage bonus when it actually grants 10-40%.
Fixed issue where Call of the Reaper's description stated a 10-40% Damage bonus when it actually grants 6-30%.
Fixed issue where Claw of the Anthulk's tooltip showed an unrounded damage range instead of the flat Anthulk Venom bonus.
Fixed issue where Claw of the Anthulk's tooltip did not account for the character's Might, bonus damage, and Physical Damage bonuses.
Fixed issue where the Anthulk Venom status showed a damage range instead of a flat value.
Fixed issue where the Anthulk Venom status did not account for the character's Might, bonus damage, and Physical Damage bonuses, while the damage dealt did.
Fixed issue where Dwarven Force Generator's tooltip showed an inflated damage value that scaled with fortune level instead of showing the actual 160% Attack Power physical damage range the teleport deals.
Fixed issue where Strength of the Ymir's 35% weapon damage reduction was not reflected in weapon tooltips even though it was applied to hits.
Fixed issue where Unholy Sacrifice's tooltip ignored Master Assassin and displayed its damage in a smaller font than other spells.
Fixed issue where Unholy Sacrifice's tooltip damage did not match the damage dealt; the explosion is now treated as a Shadow spell like other damage spells, and the tooltip reflects its actual damage range.
Fixed issue where White Dragonkin’s Celestial Light's tooltip showed its 200% Attack Power damage value for the ally heal, which actually heals for 230%.
Fixed issue where White Dragonkin’s Holy Slash's tooltip showed its 120% Attack Power damage value for the ally heal, which actually heals for 150%.
Fixed issue where Shako's +10% Max Health was added to the Vitality bonus instead of applying as its own multiplier.
Fixed issue where Life-Runed Hatchet's +10% Max Health was added to the Vitality bonus instead of applying as its own multiplier.
Fixed issue where Forest Glaive's +20% Max Health was added to the Vitality bonus instead of applying as its own multiplier.
Fixed issue where Martyr's Chain's -15% Max Health was added to the Vitality bonus instead of applying as its own multiplier.
Fixed issue where Brain Freeze did not add flat Cold damage, and its tooltip showed no damage range and applied +% Cold Damage incorrectly.
Fixed issue where Ice Storm ignored general Damage Reduction and had no damage range.
Fixed issue where Blinding Light did not add flat Holy damage and ignored general Damage Reduction.
Fixed issue where Cure and Mass Cure with Wrath of the Righteous ignored general Damage Reduction.
Fixed issue where Holy Ground with Wrath of the Righteous ignored general Damage Reduction.
Fixed issue where Seal of Salvation did not benefit from Mana Power, and its Wrath of the Righteous damage ignored general Damage Reduction.
Fixed issue where Shield of Light's tooltip stated a 130% absorb when it actually absorbs 160%.
Fixed issue where Shield of Retribution's tooltip stated a 200% absorb when it actually absorbs 300%, called the explosion fire damage instead of holy, and where the status showed a damage range for its flat absorb value.
Fixed issue where Aura of Lightning did not add flat Lightning damage and ignored general Damage Reduction.
Fixed issue where Shocking Shackles did not add flat Lightning damage and always dealt the same amount of damage.
Fixed issue where Thunder Wrath always dealt the same amount of damage instead of rolling a damage range.
Fixed issue where Thunder Storm's tooltip did not show a damage range.
Fixed issue where Enchant Fire, Cold, Lightning, Shadow, and Holy tooltips stated 20% spell power when the enchant actually deals 15%, and where enchant damage ignored general Damage Reduction.
Fixed issue where Aura of Flame and Aura of Frost did not benefit from Mana Power and ignored general Damage Reduction.
Fixed issue where Fire Shield, Lightning Shield, and Frost Armor damage ignored general Damage Reduction.
Fixed issue where Ecosystem granted +5 flat Max Health per summon instead of +5%, and where the bonus did not raise current health along with maximum health.
Fixed issue where Entangle and Mass Entangle did not add flat Physical damage, and their tooltips ignored Master Assassin, used a smaller font, and applied +% damage incorrectly.
Fixed issue where The Good Bloom's tooltip ignored Master Assassin and healing bonuses and used a smaller font.
Fixed issue where both Werewolf Howls did not add flat Physical damage and had no damage range.
Fixed issue where Called Shot's tooltip stated 100% Attack Power when it actually deals 120%.
Fixed issue where Blind ignored general Damage Reduction.
Fixed issue where Consumption did not add flat Shadow damage, ignored general Damage Reduction, and its tooltip applied +% Shadow Damage incorrectly.
Fixed issue where Exorcism did not add flat Shadow damage and ignored general Damage Reduction.
Fixed issue where Reaper's Scythe did not add flat Shadow damage.
Fixed issue where Soul Exchange did not add flat Shadow damage.
Fixed issue where Spectral Chains did not add flat Shadow damage and ignored general Damage Reduction.
Fixed issue where Vitality Break did not add flat Physical damage.
Fixed issue where Unyielding Contender displayed a range of 5 despite being self-only.
Fixed issue where Meditation could raise health above maximum, played the hurt animation and sound, ignored healing reductions such as Child of the Abyss, and showed no healing or mana text.
Fixed issue where Colossus splash damage did not appear in the combat log and did not trigger on killing blows.
Fixed issue where max health increases for non-host players in multiplayer did not raise current health.
Fixed Berserker's Rage tooltip showing 15% damage received instead of the actual 25%.
Fixed issue where tiered gear on a non-host player's character was treated as un-tiered by the host, halving that player's weapon damage, flat damage and Shield of Light.
Fixed issue where items and gold traded to another player were never saved on the recipient's side and vanished after a reload or host restart.
Fixed issue where a client joining a host on an endless roguelike difficulty was left in campaign mode with a broken difficulty display.
Fixed issue where a refused first connection attempt could kick the client back to the main menu after a later attempt had already succeeded.
Fixed issue where one failing property update could abort the rest of a client's join.
Fixed issue where a campaign hosted after a roguelike run silently started at the last roguelike difficulty.
Fixed issue where character state was not saved when entering a new roguelike world, so quitting there reloaded the previous world's health, mana and debuffs.
Fixed issue where an item sent to another of your own characters was not written to that character's save and could be lost.
Fixed issue where Tracker's Mark and other on-death statuses did not resolve when another status resolved first, so the mark's cooldown never reset.
Fixed issue where Shield of Light and enchants armed or spent One Punch Monk without dealing damage or healing.
Fixed issue where Combo Breaker's stack was consumed by buffs and other casts that never benefited from it.
Fixed issue where clones from Mirror Shard, Replicate and Mitosis could clone themselves again.
Fixed issue where Fever refused to cast spells with an empty mana pool even though the cost is paid in health.
Fixed issue where Icefall's frost nova fired from a dead caster.
Fixed issue where Transcendence blocked Haste's Exhaustion, allowing repeated hastes on the same character.
Fixed issue where Overload, Overwhelming Power and Soul Cleanse ignored range bonuses.
Fixed issue where Rampaging (Touch of Chaos and the enemy modifier), Evolution's damage stacks and Regenerating had no effect.
Fixed issue where the "+X%" bonuses on Crimson Sceptre (mana steal), Abyssal Staff, Elder Branch, Sky Spear, Divinity Staff and Arena Plate had no effect.
Fixed issue where equipping and unequipping a +% max health item repeatedly slowly healed the character.
Fixed issue where potions could keep being crafted after the last ingredient was used up.
Fixed issue where Many Sided Strike's tooltip promised more weapon damage per hit than the hits dealt.
Fixed issue where the quest summary showed a negative total damage or healing at very large values.
Fixed issue where Hunger's status said 8% mana steal instead of 10%.
Fixed issue where Sustenance II said 12% instead of the 20% it heals.
Fixed issue where Emperor's Blessing described "all stats" instead of its real max health, max mana and damage bonus.
Fixed issue where Called Shot said physical damage instead of weapon damage.
Fixed issue where the Ball Lightning status did not mention its 10-stack cap.

Thank You!
A lot of these changes come directly from issues and suggestions the community has shared with us.
This beta is another step in giving Stolen Realm some of the attention you've been asking for, and we'd really appreciate your help making sure these fixes work properly before the update reaches everyone.
So please jump in, break things, push your builds too far, test the fixes, and tell us what happens. 😅
We’ll continue updating the beta and patch notes, if needed, as testing progresses.
Thank you again for sticking with us and helping us make the Stolen Realm universe better.
See you in the Realm!
– The Burst2Flame Team