Hello fellow time travelers!
Here are the patch notes for the past days since the last update.
Good luck on your time travel adventures!
-Erathor
p1
Fixed not being able to confirm changes at a Mechanic
Fixed the Mach3 B car with gull wing doors glitching out on older saves
p2
Fixed Moon Terrain having holes at the safe house
Fixed buying Moon Ranger to safe house spawns it without front wheels
Fixed the Crab Monster Boss not having any animations
put Animal AI and a couple other systems on tick rates
p3
Fixed the taxi pass from locking the time display on the taxi display even after removal
Fixed Westwood trying to walk into you when talking to him in 33 ad out where he is meditating
Fixed the safe house moon terrain having texture holes in the garage
Fixed item duplication in the safe house
p4
Fixed Edward not blinking
Fixed time display no longer working after a car switch in the safe house garage
Fixed some text being not readable on the garage display in non English translations
Fixed getting the Moon Ranger stuck when switching to it in the garage
Nerfed the radiation exposure on the moon by half
Put a couple more systems on a tick rate for a slight performance increase as well as other improvements in item related CPU impact
p5
Fixed some sluggish Object Loading for mods by preventing some redundant file reading
Fixed UI from popping up during the intro sequence and the block up tag not being applied if hotkeys are disabled in the options menu
Fixed some typos in Edward's dialogue in The Last Stage & before embarking on the last quest from the Safe House
p6
Fixed the broken texturing for some of the 80s houses in Milton Estates, due to badly configured batch setups
Fixed the money glitch, after selling a car to the car trader you can gain money from the mechanic infinitely
Fixed the weapon rack not allowing removal of items
Fixed safe house garage content from doubling when using the dimension gate
Fixed some garage holes in the barrow downs level and fixed the grassy exit tunnel not being covered in snow during winter
Fixed a soft lock bug which would kill you upon reentry in the last stage quest after the time travel chase, due to meeting your past self
Fixed the time chip from sticking out the windshield
Fixed Citizen not reacting to futuristic stuff in the past
p7
Added auto save check point after doing the first jump in the tutorial
Edited the ramp to the barracks in cape dun to have more head space above
Changed the skip button in the end sequence to skip to the last scene instead of ending it outright
Moved the glaciers to end at around 2300bc
Fixed NG+ freezing in the prologue section
Fixed bots thrusters not aligning with the rest of the body
Fixed 2050s & 2300s police car having hovering police siren lights
Fixed Edward trying to walk into you when talking to him in the end of the last stage quest after unveiling the Mach 3
Fixed old Paul Clearmans texturing in the end sequence
Fixed it so far off NPC's start off with animations disabled, since their update rate is slower due to being far away
Fixed Edward's coffee deleting all items off the table not just coffee
Fixed time around 1400-1500BC having no terrain
Fixed Manhofer NG Plus crate appearing before Manhofer even existed
Fixed beta timeline store smuggler should have rad pills not rad gone
Fixed Mammoth attack distance
Fixed leviboards and horses shadow disappearing when in 3rd person
Fixed colliding with your past self in the time tunnel
p8
Added ability to chose car engine in car editor to start of with
Added loading disclaimer when the opening car editor
Removed is starter car option in the car editor since presently all mod cars can be loaded from prologue
Moved the glaciers to end at around 2500bc
Moved the in-car safe house exit to main street
Made the fort dun secret wall door move more weighty and slow
Fixed the safe house exit transition to be less choppy
Fixed Stefular's room book stand sticking inside a book shelf
-Fixed a bug that could make you puke infinitely in full powa mode or cut-scenes since food meter would then get restocked
Fixed floating cube in 2060 in the sky
Fixed night stalker pelt texturing
Fixed South Uroruh rock texturing being too large in scale noticing repetition
Fixed Eleanor quest being stuck on Sunday since they would have other day cycles
Fixed animations visible not playing on NPC's when looking through a telescope at them
Fixed ui of glasses updating too slowly from computer color to custom color
Fixed car not being able to climb higher slopes with stronger engines
Fixed fusion and fission engines giving smaller cars instant explosive jolts instead of a slightly slower start to allow for better steering
Fixed some car editor bugs, not loading hover start settings properly in in game settings and potentially having wheel physics testing being broken
Fixed brick wall near second bridge at school LOD issue only renders at close distance
Fixed bounty enemies not taking damage from car ramming
Fixed motor sound not working after switching it out with another engine
Fixed entering flipped skateboard porting you underground
Fixed sir atom hops up if opened on its own
Fixed time graph not being accurate for pre 5000 bc and post 3000