PATCH NOTES #3
Hi everyone,
[p align="start"]Earlier today, we identified a way for a session host to remote crash other players’ games by spawning hundreds of entities. We have banned the players identified as abusing it and released a patch addressing the issue in this latest update.[p align="start"] Why didn’t we communicate immediately?[p align="start"] We wanted to establish the facts before making a public statement. We contacted the players involved, investigated the reports, and reviewed our network code to understand how the exploit was being used. This took the entire day, and during that time, we could not confidently confirm or dismiss the claims circulating online.[p align="start"]So far, the only confirmed use we have identified is a host causing other players’ games to crash within their session. After contacting players and investigating the reports, we have found no evidence that this exploit has been used for any other purpose or to access players’ personal data.[p align="start"] We needed time to investigate. However, we should have let you know that we were investigating, even before we had all the answers. We apologize for leaving you without clear updates during that time.[p align="start"]BODYCAM has performed incredibly well, far beyond our expectations, and we are grateful for the support from our community. Unfortunately, increased visibility can also attract people with bad intentions, whether through attempts to disrupt the game or spread misinformation to encourage review bombing.[p align="start"] We believe some individuals may be deliberately flooding our social channels with unverified claims to create fear and damage the studio’s reputation following this success. We remain focused on establishing the facts and taking players’ concerns seriously.[p align="start"] Progression and economy[p align="start"]One of your biggest complaints has been the economy: weapon attachments cost too much, and earning currency takes too long.[p align="start"]Even before today’s incident, we had seen players turning to currency farming and exploits to progress at a reasonable pace. We addressed that problem in the wrong way. We focused on the symptoms without doing enough to fix the underlying issue: progression felt too slow.[p align="start"]Today’s patch makes the following changes:Restored currency earnings in private lobbies, allowing players to progress while playing with friends or bots.
Set private lobby earnings to 50% of the standard rate.
Reduced weapon attachment prices by 25–30%.
Fixed an exploit in Versus that allowed excessive currency gains.