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Update 28: The Resonance Update

Rogue Voltage · Community Announcements · September 07, 2026

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Dear tinkerers,

summer is slowly winding down here in Berlin and I've been wiring away at what is another mechanically dense update that brings some all-new content and lots of fine-tuning.

Welcome to everybody who joined since the last update, and thank you to everybody who keeps posting builds, bugs and ideas.

Two new mechanics headline this one:

NEW: RESONANCE

Resonance is a new module upgrade that plays directly into your Boost builds: Whenever a module with Resonance receives Boost for the first time each turn, it receives an additional Boost.

Resonance is applied by the new module Upgrader: Resonance, which targets a Generator or a Passthrough module on your rack.

[p align="start"]

REWORKED: GREASE

ALL-NEW MODULES

MODULE WORK

MODULE DROP RATES

[p align="start"]Drop Table balancing continues. As always, tell me where this lands. In Update 27 I have introduced loot pre-filtering if you can even use the offered module, which has raised loot quality (and power level) significantly. I think you'll find the new meta quite enjoyable.

General

[p align="start"]Rarity Upshifts / Module Nerfs

[p align="start"]Rarity Downshifts / Module Buffs

UX:

TECH:

BUGFIXES:

THANK YOU FOR PLAYING ROGUE VOLTAGE

As usual, huge thanks to the amazing Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited, come nerd out with us!

Enjoy wiring up the new version. Let me know what you think in the comments or on the Discord!

All the best from Berlin,

Luca

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