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Update #11 - new cards, optimisation and bugfixes

Fogpiercer · Community Announcements · September 07, 2026

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Hey there everyone!

We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new base cards! Some address viability, synergies, strategies while others make for a fresh experience with a given carriage.

The new cards have been in testing for a bit, it's also an update we've been preparing in the background in conjunction with other parts of the game, some of which have already been released alongside others that are still being worked on. Other than the cards this update brings bugfixes and further optimisations aimed at letting the GPU breathe a little more.

New cards


Note: Harpoon's "Terminal Velocity" makes use of grid cell distance as its damage modifier which can result in some pretty surprising results

Changelog


(Harpoon's new full set of cards.)

(Artillery's new "Junk cannon" card.)

(Minigun's "Opening salvo", ready to deal surprise damage to enemy units on turn start.)

(One of the new cards available when choosing a carriage upgrade.)

That's it for this one, have fun playing!

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Official Wiki and Beginners Guide


We have some fantastic resources to get you chugging along in Fogpiercer. Check out our beginners guide here and check out the official community wiki to get all the answers you may need. If you would like to contribute to the official wiki join the Discord and contact @dcello in the #wiki channel.

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