Home / News / 春はあけぼの、我はバケモノ。 - Spring at Dawn, I Am a Monster.
September 6 Update | Scenario Expansion & Presentation Improvements
Read the original on Steam ↗This update adds new writing and presentation adjustments to several scenes so that the story and characters’ emotions come through more clearly.
Main changes
Expanded and revised several scenes in Nanatsu’s and Ajimi’s routes
Strengthened the presentation of several episodes, including scenes around the TRUE ENDs
Adjusted BGM playback and stop timing throughout the game
Improved eyecatch display duration and fade transitions
Fixed an issue where the previous screen or text could briefly appear during eyecatch transitions
Adjusted the display timing of certain backgrounds, CGs, character sprites, and facial-expression variants
Added and adjusted background presentation for Ajimi’s home
Rechecked the English, Simplified Chinese, Traditional Chinese, and Korean translations, fixing several wording issues and missing translations
Added multilingual text for the movie skip prompt
Various other minor presentation and display fixes
There are no changes to route branching conditions or END requirements.
We reviewed many small details to make the story more enjoyable and emotionally impactful.
We hope you’ll take another look at each character’s story. 🌸
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This announcement was written and published by the developers/publisher of 春はあけぼの、我はバケモノ。 - Spring at Dawn, I Am a Monster. on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.