v01.020
Read the original on Steam ↗This update focuses on improving multiplayer flow and reducing the impact of network latency, along with the following fixes.
■ Multiplayer Improvements
・Matches will now automatically proceed once two or more players have joined
・The Results screen will now automatically proceed after a set amount of time, even if the host does not make an input
・To help reduce the impact of network latency, repeated Start button inputs from clients will now be accepted while horses are still inside the starting gates
- If you are experiencing noticeable lag, repeatedly pressing the Start button before the gates open can help reduce its impact
・A notification dialog will now appear when another player joins a multiplayer session
■ Bug Fixes
・Fixed an issue where players could become unable to exit the post-race replay without first entering Photo Mode
・Fixed an issue where multiplayer information was not properly reset after joining a multiplayer session as a guest
・Fixed the ranking display when a dead heat occurs
Please update the game to the latest version once the update is available.
You can check the current version number from the Options menu.
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This announcement was written and published by the developers/publisher of Full Stride on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.