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A big update for Paladins!

Adventure Land - The Code MMORPG · Community Announcements · September 05, 2026

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Quite a big update for Paladins this time! The idea is to give them more ways to look after the people fighting beside them. Take some of the damage meant for a friend, clear a dangerous condition, or bring an aura that helps everyone nearby. There's more to do with your shield too.

A Paladin in your party

These aren't just skills for your own characters. You can help other players fighting alongside you too.

Four auras to choose from

Auras unlock at level 60. Carry one at a time and change it to suit the fight. They strengthen nearby friendly players, with stronger bonuses every 10 levels through level 110.

Turn magical damage into MP

Aether Shield unlocks at level 60 and replaces Mana Shield while active. It doesn't reduce damage. Instead, losing HP to magical hits restores MP: 50% of the HP lost at level 60, rising to 100% at level 110.

Shield Slam

Put your equipped shield to work! Shield Slam unlocks at level 60. Its base physical damage is 3 times Attack + 12 times Armor, counting up to 1,000 Armor, before damage modifiers and the enemy's defenses. It needs an equipped shield, has a base cost of 2,000 MP and a base cooldown of 0.6 seconds, and cannot critically strike or trigger item effects. Keeping your Paladin supplied matters.

The Oathkeeper Set

Five new pieces of Paladin equipment, with different ways to work toward them:

Wearing 2 pieces gives you a set bonus of 200 HP and 100 MP. With all 5, those bonuses reach 700 HP and 350 MP, along with extra armor, resistance, Fortitude, and Courage. Try them out and let us know how Paladins feel in your party.

More rewards on your home server

This change is meant to help players building a party on one server, especially newcomers who aren't set up to chase events across every realm. Your contribution still counts more at home when cooperative rewards are shared. More monsters now also have home-only material rewards: Reef Glass from Giga Crab, Storm Feathers from Phoenix, and Frost Cores from Ice Golem are a few examples. Quickly switching non-Merchant characters from the same account between servers can cause 30 minutes of Realm Fatigue. It pauses home contribution bonuses and home-only drops, but you can still fight and receive normal rewards. Merchants are exempt. If you haven't chosen a home yet, go see Bean in Mainland square.

A couple of other changes

And September isn't over...

Adventure Land turns 10 this month, and the anniversary event is still ahead. There are more surprises on the way. Keep a little room in your bank! Thanks for all the feedback, and see you in-game! Wizard

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