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Cult of PiN v1.1.0 Patch Notes

Cult of PiN · Community Announcements · September 04, 2026

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Hi all,

I am very pleased to announce the first major balance patch for Cult of PiN, and combined with all the earlier changes I felt this merited a version upgrade, so v1.1.0 is now live! There are some fairly big changes to the Roguelike element in this patch, with more focus on specific builds and some new Glyphs and Blessings to get your teeth into. Glyphs were the primary focus of this patch, however I do plan another balance change in the near future that looks to rework some Blessings, Balls and Curse effects so there is still plenty to come! There are also a number of QoL changes in this patch to make for more infomed theory crafting, alongside some performance, bug and text fixes as well - I hope you all enjoy!

v1.1.0 Patch Notes

Balance Changes

QoL Updates

Bug Fixes

New Glyphs

New Blessings

Existing Glyph Balance Changes

Phew. With all of the above changes, there should now be multiple high-damage builds (poison + crit is my new personal favourite), while also making it a bit harder to get by with just any old build. At higher difficulties especially, you'll likely need to pick one or two specialties if you want to beat the Act VI Boss. There are still a couple of alternative build types I'd like to support better such as a single-ball build or a nudge build, but I'll include those when I review the Blessings, Curses and Balls. For now though, I hope you all enjoy these changes and as always, please let me know your thoughts!

Happy Flipping!

Kenny

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