Skirmish Mission Changes
Based on community feedback (A big thank you to our community!) We’ve added new randomized rewards when repeating missions. Awards are granted based on a budget that scales with the number of units and their rank in relation to the mission rank, granting more rewards when using less hirdmen and when ranked lower, over-ranked hirdmen reduces the reward budget.
Combat
Fixed an issue where you would get stuck on your next turn after using the Mushroom utility item
Updated the logic when picking unit to auto select on open turns, so it doesn’t select units who will end turn upon selection
Save system
Whether you gained a status effect on your own turn (determining when it ends) is now stored and correctly reapplied when loading a save
User Interface
Fixed all stats being 0 when displaying new hirdmen recruits on mission Victory Screen
Fixed an issue where the unit select indicator would be missing after finishing deployment phase
Trade
Trinkets can now be traded!
Fixed the logic that calculated the value of items based on the resources used to craft it, before it just counted the resources now it multiplies each resource with its value. As a consequence of this most item prices have shifted a bit, but should be within the same ballpark as before.
Adjusted the crafting price of some items to make the trade price fit in more in comparison to other items.
Items
Fixed an issue with Troll's Toe ability repairing 3 armor instead of 1 when entering defensive stance.
Missions
Longshot for a Longship
Tracks are now left in the snow when moving in deep snow.