New
Host migration - if a player-hosted game's host drops, another player takes over hosting and the game keeps running instead of ending.
Province transfers - hand your provinces over to another country from the diplomacy menu, picking them off the map. AI also returns occupied ally cores now.
Diplomacy map mode - the map is colored by the selected country's relations.
Scenario search - search published scenarios by name in the browser.
African Union - new formable on both scenarios.
Ctrl + click builds 5 building levels at once, and saves show their game version.
Balance
Official server games now run 12 in-game years instead of 10.
More conquests are needed to reach max aggressiveness, and allies react less to your expansion.
Each existing alliance adds -3 points instead of -2 against joining another, so giant blocks are harder to form.
AI Naval invasions wait for morale before retrying, making landings far more successful.
Alliances from scenario events get a relations boost, so they no longer break months later.
Fixes
Fixed a desync from an undefined property sent over the network.
Fixed disengaged units regaining morale while still fighting another battle.
Custom puppets get core provinces, and the AI no longer builds only planes when low on manpower.
Fixed Ctrl and Shift getting stuck held after alt-tabbing.
Fixed the host not seeing the country selection countdown, and scenario update icons not showing up when player made scenarios get updated.
Fixed a few broken provinces and a wrong province name on the world map.
Scenario editor: country limit raised to 3000 so the every province is a country map could be uploaded, text matches the in-game font, long event choice titles no longer overflow in translations.